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Jujutsucraft Aurelionite

This is my personal addon pack for Jujutsucraft that adds things i want into the mod or changes them to fit how i like them to be. I mainly use this for the server i dev for.

File Details

jujutsucraft_kronos_pack-2.0.0.jar

  • R
  • Apr 13, 2026
  • 4.75 MB
  • 64
  • 1.20.1
  • Forge + 1

File Name

jujutsucraft_kronos_pack-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jujutsucraft-aurelionite-1469981:7920393")

NeoForge

implementation fg.deobf("curse.maven:jujutsucraft-aurelionite-1469981:7920393")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  - Custom move ordering, main-move assignment, hidden move editing, per-move custom hotkeys, and a toggle for the cycler HUD.
  - HUD-off mode can repurpose the XP bar into a CE bar and show cooldowning moves in a corner stack.
  - Gamerule to turn off grade based benefits and remove regular grading.
  - Gamerule for Skilltree (wip)

  - Technique moves now use separate per-move cooldowns instead of sharing one full cooldown.
  - Held move cooldowns start on release instead of while the move is still charging.
  - Technique global cooldown is handled separately from individual move cooldowns.

  Guard / Controls

  - Added a dedicated guard keybind.
  - Guarding now blocks attacks and move starts.
  - Held move casts cancel if you take at least 10% of max HP over that hold.
  - Domain hotkey support now uses proper hold/release handling instead of a one-shot press.

  UI / Overlay

  - Selected-move cooldown display was corrected.
  - Cooldown readouts were cleaned up for the HUD.
  - Cycler HUD behavior and keybinding capture behavior were made more consistent.
  - Cycler/editor system: custom move ordering, main-move assignment, hidden move editing, per-move custom hotkeys, and a toggle for the cycler HUD.
  - Move cooldown system: separate cooldowns per move plus a shorter shared global recoil cooldown, with held-move cooldowns starting on release instead of at charge start.
  - Guard/control changes: dedicated guard keybind, guarding blocks attacks and move starts, and held move casts cancel if you take at least 10% of max HP over that hold.
  - Domain hotkey support: proper hold/release handling for domain use instead of a one-shot trigger.
  - UI/overlay fixes: selected cycler icon stability, correct selected-move cooldown display, and safer keybinding behavior in the editor.

  (WIP)Skill Tree

  - Added and reworked multiple branches, unlock paths, hidden nodes, prestige/stat-cap behavior, and branch-specific passive scaling.
  - Added testing support for alternate skill tree node visual styles.
  - Added more progression hooks between the addon and JJC unlock/advancement behavior.

  (WIP)Barriers

  - Added the managed barrier control system, presets, build mode, pass-through settings, teleporting, destabilize, and admin restriction zones.
  - Added chunk-loading, offline-handling rules, nested barrier/domain interactions, and barrier hotkey integration.
  - Reworked barrier generation, collapse, terrain restore, hole/break logic, crack overlays, upkeep scaling, and barrier UI controls multiple times for consistency and performance.