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JRH Bestiary

Fantasy monsters for the overworld: three dragons, trolls, cyclops, harpies, stone harpies, merfolk villages on the seafloor, and tengu temples in the mountains.
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JRH Bestiary 1.1.5

File nameJRHBestiary-1.1.5-26.3.jar
Uploader
VelturusVelturus
Uploaded
Nov 12, 2026
Downloads
4
Size
2.9 MB
Mod Loaders
Fabric
File ID
9568948
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:jrh-bestiary-1700419:9568948"

Learn more about Curse Maven

What's new

Updated for Minecraft 26.3.
Fixed: Bestiary creatures now spawn naturally in the world. In 1.0.2 almost none did.
New looks for most creatures: harpies, gremlins, kobolds, lizardmen, cyclopes, minotaurs, trolls, thri-kreen, giant crabs, tengu, merfolk and all three dragons, with new spawn eggs.
Blue kobolds now really fire their crossbows, held forward like a pillager's. Kobolds have a little less health and hit a little softer, and they no longer appear in full daylight.
Kobolds sometimes ride alligators, and kobolds and alligators no longer fight each other.
Alligators are rarer: they appear only by water, no more than about three together, and they no longer chase ordinary animals.
Fewer crowds: cyclopes, trolls, minotaurs, giant crabs and harpies are limited near you, gremlins are rarer, and dragons keep their distance from each other.
Monsters no longer spawn inside merfolk villages, tengu temples or lizardman forts. Lizardmen still live in their forts.
Creatures no longer spawn on cave ceilings, in water where they can't swim, in mid-air or inside walls.
Fixes: merfolk keep their jobs, and the gremlin steal sound only plays when it really takes something.

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