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Journey Mode JM

A Minecraft mod that allows you to unlock unlimited access to items after collecting enough of them.
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journeymode-NeoForge_1.8.2_26.1.2.jar

File namejourneymode-NeoForge_1.8.2_26.1.2.jar
Uploader
Agentvoo7Agentvoo7
Uploaded
Nov 14, 2026
Downloads
5
Size
149.0 KB
Mod Loaders
NeoForge
File ID
9608323
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:journey-mode-1375363:9608323"

Learn more about Curse Maven

What's new

Version 1.8.2 (Modded Items Fixed, Minecraft 26.1.2, Per-World Catalogs)

Release Date: November 2026

⚠️ Back up journeymode_unlocks.json before updating. 1.8.2 upgrades the save file to a new format on first launch. It writes its own backup (journeymode_unlocks.json.bak-schema2) and nothing is dropped, but the upgrade is one-way — going back to 1.8.1 needs that backup.

🧩 Fixed: modded items lost their data (and could crash the game)

Up to 1.8.1, Journey Mode kept only a short list of vanilla item data (potions, enchanted books…) and threw everything else away. Modded items that depend on their own data came back broken: Apotheosis gems without their affix, TACZ guns as the wrong gun, GregTech hammers without 3×3 mining, Botania flowers as blank flowers — and Iron's Spells scrolls crashed the game when hovered.

1.8.2 does the opposite: an item keeps its modded data, and only state that changes with use is removed. On purpose, these never carry over when you withdraw an item:

  • durability, stored energy/charge, enchantments on gear, anvil renames
  • contents — backpacks, storage cells, Mekanism tanks, Draconium chests, Create packages and other containers always come back empty, so nothing can be duplicated through them

🛡️ New: normalization.json

A new config file decides what gets stripped. It ships with defaults for popular mods (Mekanism, AE2, Create, Draconic Evolution, Sophisticated Backpacks, Ender IO, Apotheosis, TACZ, Refined Storage and more), and pack makers can add their own rules without waiting for an update. Full details in the README on the mod page.

🌍 New: Minecraft 26.1.2

A NeoForge build for Minecraft 26.1.2 (Java 25).

🗂️ New: per-world catalogs (opt-in)

Set unlock_scope to per_save in config/Journey Mode/save_scope.json to give each world its own catalog. Each world starts from a copy of your existing catalog, and renaming a world folder keeps its catalog. The default is still one shared catalog — nothing changes unless you switch it on.

  • /journeymode save info — which world and scope you're in
  • /journeymode save reset confirm — wipe this world's catalog only (operator)

🩹 Other changes

  • Broken catalog entries no longer crash the game. An entry that can't be rebuilt shows as a red square with a tooltip; remove it with /journeymode purge <key> (no operator needed).
  • Teams: /journeymode team create <name> inherit starts the team with your current unlocks (your personal catalog stays intact). fresh starts empty.
  • Faster in big packs: thresholds are worked out once at world load instead of while you play, saves are batched instead of written on every deposit, and the client receives only what changed after a deposit.
  • Old catalog entries re-sort themselves to the new rules on load — no duplicates, nothing lost.

Applies to every supported version: Forge 1.12.2 / 1.16.5 / 1.19.2 / 1.20.1, Fabric 1.16.5 / 1.19.2 / 1.20.1 / 1.21.1, NeoForge 1.21.1 / 26.1.2.

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