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Journey Mode JM

A Minecraft mod that allows you to unlock unlimited access to items after collecting enough of them.
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journeymode-Forge_1.8.1_1.20.1.jar

File namejourneymode-Forge_1.8.1_1.20.1.jar
Uploader
Agentvoo7Agentvoo7
Uploaded
Jul 28, 2026
Downloads
38
Size
114.2 KB
Mod Loaders
Forge
File ID
8525020
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:journey-mode-1375363:8525020")

Learn more about Curse Maven

What's new

Version 1.8.1

Bug-fix release. Everything from 1.8.0 is unchanged except the items below. Anyone on 1.8.0 should update - two of these are user-visible defects that shipped in the 1.8.0 downloads.

Fixes

  • Game freeze when placing an item in the Deposit slot (the big one): on modpacks whose crafting graph contains a cycle - one "un-craft this back into planks" style reverse recipe is enough, and plain vanilla doors/boats/signs close the loop - the Deposit tab re-walked a large slice of the recipe graph on every rendered frame, pinning the render thread at 100% forever. No crash report, no log entry, just an apparent hang. Threshold results are now cached properly (including through recipe cycles), the GUI only recalculates when the slot's item actually changes, and the walk itself is hard-bounded so no recipe graph can ever stall it.
  • Unlock sound still playing: the 1.8.0 downloads for Forge 1.12.2, Forge 1.16.5, Forge 1.20.1 and NeoForge 1.21.1 were built before the sound was removed and still carried it. All nine 1.8.1 jars are rebuilt from current source - unlock feedback is the on-screen message only, as intended.
  • Forge 1.19.2 was missing the unlock message and the team-name badge entirely (its sync handler was never updated to the 1.8.0 payload). Fixed - all nine versions now behave identically.
  • Deposit All chat spam: crossing several thresholds at once printed one chat line per item on top of the batched on-screen message. Now a single summary line.
  • Shift-click withdrew 64 of everything: shift-clicking in the Journey tab is meant to give you a full stack, but "full stack" was hardcoded to 64 - so swords (which stack to 1) came out as 64 slots' worth, potions (16) likewise. Withdrawals now use each item's own stack limit, enforced server-side as well as client-side.
  • Team name overlapped the "Journey Mode" title: the team badge and the screen title were drawn on the same line. They get a line each now.
  • Stats tab per-mod list overflowed the panel: capped at 6 rows with no clearance check, so on a large modpack it ran through the "Latest:" line and into the "Inventory" label below. The list scrolls now (mouse wheel, with a scrollbar when there is more to see), and long mod ids are trimmed to fit.

Performance & robustness

  • Journey tab search, the Stats tab and progress tooltips no longer rebuild their whole view every frame - noticeable on large catalogs, and no behaviour change.
  • The data sync packet can no longer exceed Minecraft's payload limit on very large catalogs (which would have disconnected the client on every join).
  • Recipe-depth resolution is now bounded in both depth and total work, so a pathological modded recipe graph can't stack-overflow or stall the game.

Applied universally across all 9 supported loader/version configurations (Forge 1.12.2/1.16.5/1.19.2/1.20.1, Fabric 1.16.5/1.19.2/1.20.1/1.21.1, NeoForge 1.21.1).

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