File Details
journeymode-1.1.0.jar
- B
- Oct 30, 2025
- 35.48 KB
- 9
- 1.21.1
- NeoForge
File Name
journeymode-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
📋 Changelog
Version 1.1.0
Release Date: October 30, 2025
Major Features
- 🎯 Dynamic Unlock Thresholds: Unlock requirements now adapt to each item!
- Stack size 1 items (tools, armor, etc.): Require only 1 item
- Raw materials (ores, wood, etc.): Require full stack size (64 for most, 16 for ender pearls)
- Crafted items (Depth 1): Require 50% of stack size (32 for most items)
- Crafted items (Depth 2): Require 25% of stack size (16 for most items)
- Complex items (Depth 3+): Require only 1 item
- 🔍 Recipe Depth Analysis: Automatically calculates crafting complexity
- Depth 0: Raw materials with no recipe
- Depth 1: Items crafted from raw materials
- Depth 2+: Items requiring multiple crafting steps
- Handles cyclic recipes and multiple recipe paths
Implementation Details
- Added
RecipeDepthCalculatorclass for analyzing recipe complexity - Caches recipe depths for performance
- Detects and breaks recipe cycles
- Finds minimum depth when multiple recipes exist
- Dynamic threshold calculation per item
UI Changes
- Updated deposit tab to show "Dynamic per item" threshold
- Improved unlock messages to show required count
- Better progress messages showing current/needed amounts
Examples
- Diamond Pickaxe (stack 1): 1 required ✨
- Iron Ore (raw, stack 64): 64 required
- Iron Ingot (depth 1, stack 64): 32 required
- Iron Block (depth 2, stack 64): 16 required
- Redstone Comparator (depth 3+, stack 64): 1 required ✨
Version 1.0.1
Release Date: October 30, 2025
Bug Fixes
- 🐛 Fixed GUI Rendering Issues:
- Added proper slot outlines for all inventory slots (now visible with dark borders)
- Fixed text overlap - moved "Journey Mode" title above tabs
- Fixed deposit tab instruction text positioning
- Added proper borders and backgrounds for Journey tab item slots
- 🔄 Fixed Data Synchronization:
- Unlocked item count now properly updates on client
- Added
SyncJourneyDataPacketfor server-to-client data sync - Data syncs when menu opens and after each deposit
- Journey tab now correctly shows unlocked items count
Technical Changes
- Added
SyncJourneyDataPacketfor client-server data sync - Added
updateFromSync()method toJourneyDataAttachment - Enhanced
renderBg()to draw slot backgrounds with borders - Improved screen layout and text positioning
- Updated network packet registration
Version 1.0.0 (Initial Release)
Release Date: October 30, 2025
Features
- ✨ Core Journey Mode System: Track item collection and unlock infinite access after depositing 30 items
- 🎨 Dual-Tab GUI:
- Deposit tab with single slot for item deposits
- Journey tab displaying all unlocked items in a scrollable grid
- 🔄 Client-Server Networking: Synced item unlocking and retrieval system
- 💾 Data Persistence: Player data attachment with Codec serialization for save/load
- ⌨️ Keybind: Press
Jto open Journey Mode menu - 📊 Progress Tracking: Visual feedback showing collection progress and unlock status
- 🎁 Infinite Item Retrieval: Click items in Journey tab to retrieve them (1x or 64x with Shift)
Technical Implementation
- NeoForge 1.21.1 compatibility (NeoForge 21.1.72)
- Custom
AttachmentTypefor player data storage - Custom
MenuTypeand screen for GUI - Network packet system for client-server communication
- Event system for player data cloning and menu opening
Known Limitations
- Unlock threshold is hardcoded to 30 items (no config file yet)
- Player data clone on death/respawn needs improvement
- GUI uses placeholder rendering (no custom texture file)
- No item filtering or search in Journey tab

