JoQus-JJC-Addon-1.1.2.jar
Curse Maven Snippet
What's new
CHANGELOG - V1.1.2
[+] NEW Martial Combat & Training System: * Added a dedicated Close Quarters combat system with combo chains, charged attacks, grabs, throws, beatdowns, and finishers. Choose between Enhanced mouse controls and Legacy controls.
Earn Combat XP and spend Training Points across 9 upgrade branches. Improve combo timing, guard, grappling, beatdowns, CE recovery, damage resistance, and dodging. Heavenly Restriction receives additional training and defensive benefits.
Perfect Blocks, unlockable Parries, automatic counters, projectile deflection, and 8-direction dodging expand defensive combat. Launch enemies into aerial combos, chase them through the air, counter during escape windows, and finish with a slam. Added Beatdown Clashes, combat animations, impact sounds, and environmental debris.
[+] Massive Ten Shadows Rework: * Expanded the Shikigami moveset with Divine Dog claw combos and Shadow Hounds, Max Elephant's Heavenfall and Piercing Water, Great Serpent's Constrict, Toad's Tongue Trap, Rabbit Surf, and Piercing Ox's charge and riding modes.
Added dedicated Nue flight and Toad riding controls, fall recovery, Offensive/Defensive stances, focused targeting, ally protection, and Shikigami assists for martial combat.
Max Elephant's Wet effect combines with Giant Nue to electrify Piercing Water, chain lightning between wet enemies, and build stun marks. Added custom summon effects, animations, sounds, models, and monochrome Chimera Shadow Garden manifestations.
[+] NEW Totality Fusion & Shiyaku Toad: * Native Ten Shadows users can combine eligible Shikigami through the skill wheel, with Grade 1 required by default. Recipes include Divine Dog Totality, Giant Nue, Shiyaku Toad, and Agito, plus an upgrade from Giant Nue into Agito.
Added a regenerating Rabbit Reserve and Shiyaku Toad's Burrow Requital: record physical hits landed on enemies, then release rabbit follow-up attacks. Fusion inheritance and safe unfusion preserve surviving and fallen components across sessions.
[+] Tiger Funeral Souls & Shadow Reliquary: * Tiger Funeral now harvests Souls from eligible JujutsuCraft NPC kills, increasing its combat stats and size. Added Last Procession: trace a route in Abyssal Shadow, then send Tiger along it with a devastating funeral slash.
Native Shikigami deaths persist across respawns and server restarts. Enter the private Black Moon Reliquary through a Shadow Gate, select a fallen Shikigami in the Memory Vault, and defeat its Memory Echo to restore it using Souls.
[+] Shadow Passage & Storage: * Added 4 environmental Shadow tiers: Dormant, Veiled, Manifested, and Abyssal. A dedicated HUD tracks the current tier, with default summon capacity increasing from 2 to 5 in deeper shadow.
Shadow Storage holds cursed tools and can recover dropped weapons, including tools lost with a severed arm. Shadow Passage lets users travel beneath suitable shadows and emerge with an uppercut, grab, or clone-assisted barrage. Its attackable shadow pool allows enemies to force the caster back out.
[+] Piercing Blood & Blood Manipulation Upgrades: * Reworked Piercing Blood into a charged, steerable sustained beam, with a crouching variant that releases a growing swarm of homing blood arrows. Convergence orbs accelerate charging, strengthen the attack, and reduce additional CE drain.
Crouching casts temporarily spend player HP as blood and return the amount spent when the cast ends. Added manga-style projectiles, beam trails, impact particles, custom sounds, and synchronized player/NPC casting animations.
Blood String can retrieve severed limbs and their dropped weapons during self-RCT, with animated reattachment and CE costs. Blood Grab adds a ranged arm throw that catches enemies and connects into martial grabs.
[+] Expanded Limb Damage & RCT Recovery: * Reworked injuries into progressive wounds across the arms, legs, torso, and head. Blunt hits, cuts, piercing attacks, and destructive techniques cause different injuries, with armor protection and consequences for attacks, equipment use, and movement.
Added mangling, partial severing, and richer amputation/regrowth visuals for players and supported NPCs, including clothing, armor, first-person support, and Enhanced/Legacy presentation modes.
Recovery now accounts for injury severity and healing source, supports external RCT, and prioritizes serious NPC injuries. Added an RCT Level 3 awakening sequence, with Gojo's full cinematic enabled by default.
[+] Black Flash Presentation Rework: * Added Enhanced and Legacy impact modes, charge lightning, contact effects, body/limb lightning, camera effects, synchronized impact audio, and brief hitstop on confirmed hits.
Improved charge/release synchronization and integrated Black Flash with the new Close Quarters combat system.
[+] Yuta & Rika Improvements: * Rika gains Offensive/Defensive stances and focused targeting through the skill wheel. Fully manifested Rika now has interactive cursed-tool storage, visible stored weapons, page selection, and opening/closing animations.
Copied moves receive dedicated wheel selections, clearer names, and cooldown feedback. Authentic Mutual Love groups sure-hit choices by copied technique; switching during a Domain now has a cooldown and escalating CE cost.
Improved copied Ten Shadows ownership, summon cleanup, death cooldown handling, Rika ownership checks, and copy-source validation.
[+] Gojo, Sukuna & NPC Combat Upgrades:
Gojo: Extended the addon's Blue, Red, Purple Fusion, and Infinity Crusher behavior to supported Gojo NPCs. Improved caster exclusion, lingering target-lock cleanup, and teleport/dodge input handling. Added Japanese technique chants and activation voice lines.
Sukuna: Added transformation/reversion cinematics with animated markings, clothing tears, a heart-removal sequence, custom sounds, and regeneration effects.
NPCs: Supported fighters can use the new melee, guard, dodge, grapple, and aerial systems, with decisions based on threats, resources, range, and opponent habits. Fixed repeated Close Quarters entry animations and clapping when player dodge spam causes brief target loss.
[+] Domain Clash & Barrier Improvements: * Improved simultaneous multi-opponent clash resolution, power calculations, and overlapping Domain cleanup. Losing Domains no longer erase terrain layers still owned by surviving Domains.
Expanded the clash HUD with multiple opponent rows, timers, and optional nearby spectator displays. Added a configurable out-of-range grace countdown for Open/Incomplete Domains and protection against immediate NPC recasting after defeat.
[+] NEW INTERFACES & CLIENT SETTINGS
Action Menu: Quick access to Martial Training, Domain Mastery, Settings, and Credits.
Skill Wheel: Movement while open, optional automatic skill use, improved selection handling, and dedicated controls for copied moves, Rika, and Ten Shadows.
Client Settings: Personal HUD, visual, sound, Black Flash, and limb presentation preferences, subject to server permissions. Manga Text Boxes and Gojo Technique Voice Lines now consistently follow each client's own settings.
Credits: Added contributor tabs.
[+] COMMANDS, COMPATIBILITY & STABILITY
Added Martial Training and Ten Shadows administration tools, including /jjkbrp_martial, /jjkbrp_ts_souls, and /jjkbrp_ts_reliquary. Added CE management, cooldown reset, glow inspection, Piercing Blood debugging, and unspent Domain point removal.
Reduced redundant advancement checks and synchronization. Improved combat input/state cleanup, wound synchronization, summon ownership, riding cleanup, dimension transitions, and copied-technique isolation.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

