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Jm's Overload

Tinkers-style tools, grimoires, bosses and legends Forge your weapon Tool forging, 15 magic schools and legendary bosses magic, slay epic bosses
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Overload Beta 0.5.jar

File nameOverload Beta 0.5.jar
Uploader
JmscotJmscot
Uploaded
Oct 25, 2026
Downloads
4
Size
12.5 MB
Mod Loaders
Forge
File ID
9317573
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jms-overload-1752795:9317573")

Learn more aboutย Curse Maven

What's new

Overload โ€” Beta 0.5

Minecraft 1.12.2 ยท Forge

The biggest update yet. There is a new endgame in the End, transformation forms with their own lairs and bosses, tailed beasts, an endless dungeon, a living world with events and mounts, housing and cosmetics, and full PvP support.


๐Ÿฐ Ghanork's Citadel (new endgame)

  • A floating fortress in the outer End: a wall, eight towers, four guardian halls and a domed keep. One spawns every 1280 blocks; the Citadel Compass points to the nearest one.
  • The Relic Gate: place the 8 boss relics on their pedestals to open it.
  • Four guardians, each with its own model and moveset: Kragmar the Forgemaster (fire), Ysvara the Frost Sentinel (frost), Vexa the Venom Matron (venom) and Nyth the Void Echo (with shades of himself).
  • Ghanork the Threefold: a 1500-health barbarian with three hammers (fire, frost and venom), three phases and seven attacks. He drops Ghanork's Triad, with its own 3D model.
  • Outposts of Ghanork's lieutenants in the Nether and in the mod's dimensions.
  • Ascension (up to X): rematches get stronger, with random affixes and better treasure.
  • Threefold Forge: forge an element into any weapon, tool, bow, shield or armor.
  • Guardian Armor: four pieces, each with its own powers.

๐Ÿง› Forms: become something else

  • One form per player. The Profane Seal counts as one. The Purification Elixir removes your current form.
  • Profane Seal: a pact with 3 stages and 5 stage-3 transformations (Ash Wings, Furnace, Carapace, Shade, Abyss Horns).
  • Vampire:
    • A blood meter.
    • Night strength, life steal, and undead leave you alone.
    • The sun burns you.
    • Powers: Mist (fly invisible) and Drain.
  • Galvanic Creature:
    • Extra hearts, and lightning charges you.
    • Fear of fire.
    • Powers: chain Discharge and Overload.
  • Werewolf:
    • A fury meter.
    • Transforms into a full wolf-man body, strongest on the full moon.
    • Silver hurts double.
    • Power: a Howl that weakens foes.
  • Tailed Beast: seal one of 5 original beasts inside you:
    • Ignivar: fire, 3 tails.
    • Thalassa: water, 4 tails.
    • Volthar: lightning, 5 tails.
    • Gelvorn: ice, 6 tails.
    • Nyxara: shadow, 7 tails.
    Three modes:
    • Tailed Cloak: energy tails and a cloak.
    • Aurora Mode: a concentrated golden aura.
    • Pyre Mode: burns your own life for enormous power.
    Mastery unlocks each mode, and the Primordial Sphere fires an elemental beam.

๐Ÿฆ‡ Lairs and their bosses

  • Dracula's Castle (dark forests, taigas, mountains):
    • Walls, towers, a throne hall, a tall tower and a crypt.
    • Dracula: blood wave, bat swarm, mist step, drain and crimson rain. In phase 2 he grows bat wings.
  • The Doctor's House (plains, swamps, open forests):
    • A manor with a lightning tower and a basement lab.
    • The Creature, an original stitched giant: slams, a charge, called lightning and arcs. In phase 2 it overloads.
  • The Werewolf Cave (forests, hills, mountains):
    • A tunnel down to a huge hall with a moonlight shaft.
    • The Alpha: pounce, howl with spectral wolves, frenzy and bite. In phase 2 it rages.
  • 5 Sealed Shrines, one per tailed beast, each in its own biomes. Every beast is a full boss with its own model.
  • Every lair boss has its own music, trophy and ritual altar.

โ™พ๏ธ Infinite Dungeon

  • The Dungeon Key opens a dimension of endless floors, and nearby friends come along.
  • Every floor is a 16-room maze with fights, guarded treasure and traps. Monsters get stronger, armored and Elite as you go down, and the look changes every 5 floors.
  • Every 5th floor a Guardian blocks the stairs, and from floor 15 on it can drop legendaries.
  • Leaderboard: /mtmasmorra. New records are announced to the server.

๐ŸŒ Living world

  • World events: Blood Moon, Meteor Shower (craters with Meteor Rocks) and Barbarian Raid (3 waves and a chief).
  • Mounts: War Boar, Magma Lizard (walks on lava) and the flying Abyssal Drake, hatched from an egg Ghanork drops.
  • Villages: three new villagers (Partsmith, Rune Mage and Explorer), each with their own house.
  • Adventurer's Journal: quests from the first stick to Ghanork, with rewards and advancements.

๐ŸŽญ Gear, classes and RPG

  • 27 new class properties (71 in total), spread across the 103 materials by theme:
    • Storm metals call lightning.
    • Ice freezes.
    • Tungsten and adamantite pierce armor.
    • Poisons wither.
    Plus stun, weaken, heal or mana on kill, speed after hits, the Bard's restoring and quick-rhythm auras, dodge, and the Necromancer's Bone Shield.
  • Soul Book:
    • Favorites.
    • 3 saved teams of servants.
    • Shortcut keys to summon all and recall all.
  • Familiar evolution: Adult and Ascended, with the Fury and Guardian branches.
  • Crafts:
    • Cooking, with buff dishes.
    • Armor runes (14 runes at the anvil).
    • Jewelry (gems set into accessories).
  • Magic:
    • Arcane Table focuses and upgrades: Arcane Page and Arcane Setting.
    • Staffs, wands and tomes have no cooldown; only mana limits them.
  • Bard: 2 new songs per instrument (36 in total) and better playing poses.
  • Smeltery armor redesigned: cleaner bevels, material finishes and helmets with their own look.

๐Ÿ  Housing and cosmetics

  • Furniture:
    • Tables, chairs and stools in 4 woods; you can sit on them.
    • Lanterns and chandeliers.
    • A weapon rack and a display case.
  • Boss trophies: show any defeated boss in miniature on the Trophy Pedestal.
  • Cosmetics: 17 titles, 10 auras and 6 trails, unlocked by quests and chosen at the Wardrobe or with the Mirror.

โš”๏ธ PvP

  • Everything in the mod now works on enemy players when server PvP is on:
    • spells, legendary and unique weapons, class gear and class properties;
    • songs and relics;
    • servants, familiars and forms.
  • Teams (/team) are allies: they get heals and buffs and are never hurt. With PvP off, nothing from the mod hurts players.
  • Balance:
    • Mod abilities deal 60% damage to players, and minions 50%.
    • A single hit is capped at 30.
    • Everything is configurable in the new PvP config section.
  • Knockback from abilities and bosses now actually reaches players.
  • Hitting players no longer gives gear or class XP, so there is no farming.

๐Ÿ”Š Sound

  • Dozens of new sound effects for bosses, forms and events.
  • Boss music: Ghanork, the Citadel, Dracula, the Creature, the Alpha, the Tailed Beasts, plus a theme for every other boss.

๐Ÿ“– Guide books

  • A new "Where to start" path.
  • New chapters:
    • the Citadel, Forms and every lair;
    • Tailed Beasts and the Infinite Dungeon;
    • Housing, PvP, and Keys and commands.
  • Every text shows the key you actually bound.

๐Ÿ”ง Improvements

  • All tooltips and Hwyla lines wrap so nothing overflows the screen.
  • New config sections: Citadel, Events, Sound, Lairs and PvP.
  • Commands (operators only):
    • /mtcidadela finds the Citadel.
    • /mtcovil finds any lair.
    • /mtevento starts a world event.
  • Large structures are built right after the terrain generates, so they never pull neighboring chunks in a cascade.
  • Many fixes and full JEI and Hwyla info for everything new.

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