jjkl-ver1.9-forge-1.20.1.jar
Curse Maven Snippet
What's new
# Changelog — ver1.9
Added: Infinity Barrier's Fatigue. Keeping Infinity up builds fatigue; turning it off lets it drain at half the speed. Past two minutes in a row you get hunger, nausea and mining fatigue, then brain damage, and past four minutes you die. Sweets lower it. Players with RCT level 2 are immune by default.
Added: 0.2 Seconds Domain Expansion on B. Hold it while casting: the incantation is skipped, the sure-hit lands once and the domain collapses 28 ticks later. Simple Domain within 25 blocks is locked for 2 seconds. Unlimited Void also takes back the brain damage it just dealt.
Added: Domain Hotkey on U. Hold it to cast your domain, or cancel the active one, without cycling to it. Releasing early cancels the cast, just like Z. Needs Domain mastery, Sukuna inside you, or creative.
Added: Pull Out Finger on -. With Sukuna inside you, hold it for 5 seconds to pull out a finger with your name on it. Taking damage interrupts it. The finger crumbles after 30 seconds, and you can't pull another while it lasts. As Sukuna himself (technique 1), it tears out every finger (up to 20) and you lose the technique.
Added: Itadori storyline, off by default. The first time you play as Itadori, Megumi shows up next to you, a cursed spirit appears 10 blocks away and Gojo drops in 12.5 seconds later. Feeding Sukuna's fingers to an Itadori NPC fast enough lets Sukuna take over.
Added: Domain sounds. jjkl:domain_open plays when a domain forms and jjkl:domain_close when it ends, for players and NPCs. The .ogg files are not in the jar yet; add them through a resource pack. Each technique can have its own opening sound in the config.
Added: M1 Combat, with /gamerule jjklM1Combat true. It's MinePiece's combat: H toggles Battle Mode, and in it left click on air or a block throws Attack. Three hits build a combo and the fourth comes out as Knockback Attack. Clicking during the cooldown queues the hit. Attack and Barrage Attack leave the R cycle and the skill wheel.
Added: Jujutsu Expansion compatibility. With Jujutsu Expansion installed, Jujutsu Craft's original Sukuna, Gojo, Ryu Ishigori, Uraume and Uro become Jujutsu Expansion's versions. Only the technique changes; curse power, level and advancements are kept. Their duplicate buttons leave the Cursed Technique Changer.
Added: config/jjkl-common.toml. Every new feature can be turned off there, along with its numbers and the list of technique swaps.
Fixed: Sukuna's True Form (Jujutsu Expansion) no longer covers the screen in first person during attack animations.
Changed: Built against Jujutsu Craft 51.
Note: Client and server must both be on 1.9. The network protocol changed.
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