jjkl-ver1.5-forge-1.20.1.jar
Curse Maven Snippet
What's new
# Changelog — ver1.5
Added: A skill wheel on Left Alt: hold, point, release. It lists every skill the change-technique key (R) would cycle through, with name, cursed energy cost and the Passive / Physical tag, and goes straight to the one you point at. Nothing on it spins — the same skill sits in the same slice every time.
Added: The wheel marks the skill you already have selected, so you can see where you are before you move.
Added: Releasing with the pointer in the middle of the wheel closes it without changing anything. Esc does the same.
Changed: The wheel reads the base mod's own cycle instead of carrying its own table of skills. What it shows is, by construction, exactly what R would show — including skills that other addons hook onto that cycle. Nothing to rewrite when Jujutsu Craft updates.
Changed: Reading the list walks the cycle on the server and then walks it back, so opening the wheel and closing it without choosing leaves your skill where it was.
Changed: The wheel respects the base mod's change-lock. While something has forced a skill on you, it shows that one skill instead of eating the lock and costing you a key press.
Changed: The key is read straight from GLFW instead of from the key binding. Opening any screen makes Minecraft mark every key as released, which would make the wheel flicker open and shut twenty times a second.
Changed: The wheel sends the skill's slot to the server, not the slice index. If the list changes while the wheel is open, a wrong slot is simply not found — a wrong index would pick the wrong skill.
Note: R keeps working. The wheel is one more door to the same selection, not a parallel system.
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