JJKF 3 v1.2
Curse Maven Snippet
What's new
JJKF 3 v1.2
Requires JujutsuCraft 51, Forge 47.4+, GeckoLib and playerAnimator, as before. JourneyMap 6 is supported but optional.
Yuta's domain: choose the borrowed sure-hit
- Authentic Mutual Love borrows the sure-hit of the domain of a technique Rika copied. Since Rika copies into your repertoire, the domain had no sure-hit at all in 1.1: it is back.
- Sneak and press the technique key with your domain selected: a menu lists every technique Rika has copied. Pick the one whose domain lends its sure-hit, or let it draw one at random. Copies whose domain has no sure-hit are shown but cannot be picked.
- Without a choice, a random copy (among those whose domain strikes) is drawn for each domain. A new choice takes effect on your next domain.
- NPC Yuta draws one of the copies he holds at random for each domain, instead of always the first.
Characters' cursed energy
- Characters pay for their moves, at the price a player would pay (Sukuna's and the Six Eyes' discounts included). A character that cannot afford a move does not cast it. Before, only reverse cursed technique and domains cost them anything.
- Limb regrowth fixed: characters running out of cursed energy while regrowing a limb started over from zero every time, so the limb never came back (Mahito, Higuruma…). An interrupted regrowth now resumes where it stopped, for players too: releasing the reverse cursed technique key no longer loses the progress.
- Like players, characters only pay for reverse cursed technique while it heals them.
Fixes
- Creative mode skips JJKF's own cooldowns too, as it already did for JujutsuCraft's moves: clones, Brain Transplant and Overtime are ready again at once.
Settings
- New client setting
sukunaMarks([appearance]injjkf3-client.toml): hide the marks JJKF draws on a body Sukuna takes over. Each player chooses what they see.
This mod has no additional files

