This Mod has added some content to Overworld and new dimensions.
Since I'm not very good at English, I'm worried I might not be able to translate it correctly. You can refer to this link for the Chinese changelog: https://www.mcmod.cn/class/version/14086.html
Q&A Translation
Q: Why do structures from other mods generate in the Second Round World? Is this an oversight or an overwrite of the overworld?
A: This is intentional. It does not overwrite the overworld; instead, the Second Round World’s biomes have been assigned corresponding biome tags. As a result, structures that spawn based on biome checks (regardless of dimension) are permitted to generate here.
Q: Damn Second Round Golem and Variant Zsein—why the hell are they so overpowered and yet so poorly designed?
A: Ever considered that I haven’t even finished them yet? They’re just previews. Why does everyone assume this is the final version?
Q: Why do some mobs drop vanilla loot? Is this an oversight?
A: This is deliberate. The loot tables of certain mobs inherit from vanilla mob loot tables.
Q: Why is it named "Jerotes Village"?
A: Beyond the reasons above, this mod’s villager-related content was the earliest developed feature, hence the name.
Q: Why are the mobs so overpowered? Are they just "stat-stacked" enemies?
A: The Second Round World is designed as post-vanilla progression—a "new round of advanced challenge dimensions." The intended progression is: "Vanilla early-game → Vanilla mid-game → Vanilla late-game (JV early-game) → JV mid-game → JV late-game." Thus, it is not recommended to enter this dimension during vanilla early/mid-game as if it were a conventional extra-dimensional mod.
Q: When will the mod be fully completed? When will other versions (e.g., for different Minecraft versions) be considered?
A: Full completion means finishing all early-, mid-, and late-game content. Porting to other versions will be considered after mid-game content is finalized.
Q: Is Jerotes Village a solo project?
A: Aside from some easter-egg mob textures and a handful of item design inspirations, the entire mod is solo-developed. The goal is to prove my capability to independently complete a large-scale mod.
Overworld
Villager Metal series items. Use Villager Metal and its accessories, including armor and tools, made of copper and iron.
Village Block series items
The
Village Block is composed of Log, Iron Ingot, and Crafting Table, and can be combined with different items to create more than 20 new Village Block. For example, Hunter-Bow, Shopkeeper-Emerald, Physician-Milk, Conscription-Iron Sword, etc.

Copper-carved mercenary series items and creatures
Copper-carved villager series items can be obtained through trading or synthesis with Conscription, such as the creature "Carved Villager" that actively attacks monsters.

Other items. Including several Spear weapons, Wheelbarrow, Spear Machine, etc.
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Second Round World
Using the item "
Second Round World Key", right-clicking on
Block of Villager Metal can convert it into Second Round World Block. Place Second Round World Block in a Nether Portal-like shape (not necessarily 2x3, 2x2) and then use the key again to activate the teleportation gate.


The second round of the world includes 12 types of biomes, each with different new creatures and items (one of which is unfinished):
Bitter Cold && Corrosiver
Purple Desert && Purple Sand Hag
Endless Ocean && Gemstone Malignasaur


Bright Grassland && Bright Land Beast


Drought Fire && Serpon Combat Executer
Harmonious Wonderland

Sand Beach

Damaged Ruins
Unknown Deep

Virtual Cave

Wilderness Woodland

Non native English speakers with poor English proficiency
Rely on machine translation
In the future, a new boss will be added to each biome. Currently, three new bosses have been completed.
The difficulty of the boss in this mod is closely related to the game difficulty;
Most new profession villagers do not have additional trade items, meaning that refreshing will not bring up additional trade items. Some professions, such as "Messenger", are atmosphere professions, and these villagers have fewer trade items;
The balance of village trade may need to be adjusted, and feedback is welcome;
Although the technical capabilities are limited, the mod (as well as modifications to sound effects, etc.) will be gradually improved in the future;
If you encounter a bug with this module, please report it in a timely manner;