Jellyfishing is a small Vanilla+ mod inspired by Spongebob that adds new mechanics, food, resources, and gear to the game.
Jellyfishing adds a few variants of Jellyfish that spawn in the Jellyfish Fields, a new ocean biome made of brand new materials.
You can catch them with a Jellyfish Net and release them
Jellyfish produce Jellyfish Jelly by dropping one every so often, similar to chickens and eggs.
Jellyfish Jelly can be used as a food, or to make items and blocks. Jelly blocks are similar to honey and slime blocks, but with boosted effects.
Seanut Bushes are a new plant that can be found in the Jellyfish Fields, and grow seanuts which can be used to make various items, such as Seanut Butter.
Pineapples are a new plant native to the jungle. It grows faster when on farmland, and can be made into various decorative blocks
The plundering enchantment will allow you to obtain extra loot while Jellyfishing, including Wads of Grease, which can be used to create weapons and armor.
Spatulas are a new weapon type that fling your enemy into the air when attacking.
The Air Suit is a new set of armor that will provide water breathing when the entire set is worn, and also provide protection from Jellyfish stings.
The Karate Glove is a weapon that deals 4 damage, but can attack very quickly
Bubble Wands can be obtained by jellyfishing with plundering or trading with wandering traders. They place temporary bubble blocks which pop after 20 seconds.
CREDIT
Textures by:
SaikoChan
Coda1552 (Twitter)
Chikorita Lover (YouTube Channel)
codysquirtle (Instagram)
Evo_934
Nary
Bold Muddy
Music Disc By WhirlingWinds
Biome Music by TurtwigX
Logo/title by UserAnimated (Twitch, Youtube, CurseForge)
Check out this mod spotlight by BoredStudentIRL, which shows many of the features in-game
After several testing I found that the mod not only ignores the spawn configuration for the biome but also makes swamps spawn on a higher rate and on chunks that wouldn't be without this mod installed.
Love the effort you've place on this mod but it would be nice to have more customization on the config file to toggle on and off its features such as terrain generation, the trades of the wandering trader, and the krusty crabs spawning on villages.
its a fun mod to have. but bear in mind that it will affect your world quite a lot.
Keep up with the amazing job you've done so far and thank you for making this mod.
In reply to Bigbull646:
i was about to comment the same thing.This mod is awesome but generations sometimes really just out of place.
Some other comments have mentioned this, but even with having the biome weight set to a very low value, the biomes are extremely common and invasive to oceans. I love having this mod in my modpack but would prefer if it were able to be configured as a fun rare ocean type to find rather than it overrunning oceans all over the place. I included it as a fun side-mod in the pack but it has ended up impacting the experience much more than my friends and I had hoped. We are also running Biomes'O'Plenty, but I'm unsure if that affects anything. (Also, does that config also affect the weight of kelp forest and rock bottom? I noticed the More Jellyfish config doesn't include options for that.) Oh yeah, and +1 on the issue of clouds still appearing when disabled.
Overall this is an awesome mod and it's clear a ton of effort was put into it. If the biome rarity is adjusted to not be as obnoxiously common it will make it even better! ^^
In reply to moklmaru:
Due to annoying hardcoded stuff in Minecraft’s code and the fact that forge hasn’t implemented a fix yet, proper ocean biomes are not yet possible. They spawn as regular biomes (like the plains). The config works for the addon, but I might give them each their own configs soon
Can I remove some items using the configuration?
In reply to alexthedolphin0:
Possibly in the future, but not currently. You can use a datapack to remove their recipes though.
In reply to BlueDuckYT:
okay. I'm making a modpack for my friends and me and I think this is a good mod, I just don't like some of the features of it. I don't think they fit in very well.
In reply to alexthedolphin0:
I'm guessing the features you don't like are the weapons and armor. I think I will make their recipes and obtainability configurable
In reply to BlueDuckYT:
Yeah. But I would prefer for them to.be completely removed from JEI. I guess Spartan weaponry's modded weapons can't really be removed.either
Hi! Love the mod, but would really appreciate some config settings for the spawn rate of pineapples and krusty crabs, with my other world gen features the jungles are becoming way too full of pineapples, and the KC is so cute I want it more common. Thanks so much! Great mod
In reply to rodentchild:
Pineapple spawn rates are gonna be improved, and the krusty krab is getting remade soon
does the 1.16.5 version work with 1.16.4?
why this mod is 19 MB?
In reply to apimembeku:
music
In reply to BlueDuckYT:
but it only add 1 music disc?
In reply to apimembeku:
Adds lots of music, just one is on a disc.
In reply to CopperfishMClord:
where is the other?
In reply to apimembeku:
When you're playing the game.
Speed : 1000000
I'm ready, I'm ready, I'm ready(to disable those annoying flower clouds that make minecraft not minecraft anymore).
If that happens, then it'll be the BEEEEST DAAAAAY EEEEEEEVEEEEEER.
Otherwise pretty neat mod.
In reply to CopperfishMClord:
You can disable them in the common config