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Just Dire Things Extra

JDT Extras is a NeoForge expansion for Just Dire Things that adds upgrade cards, time accelerators, extended machines with more upgrade slots, and various automation machines including a bio crusher for mob farming.
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File namejdte-0.5.5.jar
Uploader
lhy512103lhy512103
Uploaded
Jul 17, 2026
Downloads
1.4K
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8451452
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:jdte-1566414:8451452"

Learn more about Curse Maven

What's new

  • New: Added the Crystal Incubator with adjustable 1-512x growth acceleration or 1024x with Overclock/Creative, automatic nine-slot harvesting, eight upgrade slots, Fortune VIII, and broad budding-block support for vanilla, JDT, AE2, Data Energistics, AE2 add-ons, and Just Dyna Things.
  • New: Added the Crystal Incubator-only Precision Upgrade, which applies vanilla Silk Touch behavior and conflicts with Fortune Upgrades.
  • New: Added the Greenhouse with four reusable stackable plant templates, four rendered plants, 16-64 paged output slots, generic crop/flower/sapling support, Fortune III, JEI recipes, and Mystical Agriculture/Agradditions integration.
  • New: Added the Bio Factory with reusable animal or Productive Bees specimens, three material inputs, four isolated fluid routes, 8-32 item outputs, adjustable 1-32x or 64x operation, data-driven animal products, JEI recipes, and cached client-only creature rendering.
  • New: Added the Life Breeder with three breeding/growth modes, four feed inputs, eight collected-product outputs, adjustable 1-32x biological acceleration, instant Overclock/Creative age settlement, range/redstone/auto-I/O support, standard Animal compatibility, and bounded entity/drop processing.
  • Life Breeder: Added Villager breeding and growth support, spawn-egg entity allowlist/denylist filters, JDT-native energy rendering, a compact 2x2 feed and aligned 4x2 output layout, and time-derived Life Fluid costs. Fixed the Shift-transfer crash caused by JDT's private container helper, blocked automation from extracting feed, corrected Capacity-upgraded energy-bar rendering, set the fluid multiplier to 10x, and skipped unnecessary entity/drop scans, filter walks, dirty saves, and client syncs.
  • Life Extractor: Health above 100 now uses configurable marginal yield decay for each additional 100-health band, defaulting to a 10% reduction per band while preserving continuous total output at boundaries.
  • New: Added the Factory Packer and portable Factory Packages for transactional area relocation. UUID-backed compressed world records preserve blocks, populated block entities, non-player entity trees, and scheduled block/fluid ticks. Packages provide a cached actual-block model preview, right-click anchoring, Alt-scroll horizontal rotation, internal absolute-coordinate remapping, public AE2 move strategies, bounded rollback/restart recovery, and asynchronous I/O.
  • Factory Packer: Increased the configurable base X/Y/Z radius from 5 to 10; Range Upgrades now extend it from that larger baseline. New defaults allow 128 blocks per axis and a 1,000,000-block selected volume.
  • Time Accelerators: Reworked all three tiers around a shared managed scheduler with additive overlap, chunk-based target discovery, retained virtual ticks, configurable MSPT headroom, and public AE2 IGridTickable acceleration. Basic runs at 16x/32x, Advanced at up to 64x/128x, and Extended at up to 512x/1024x, with fixed 1x/2x/5x Time Fluid cost tiers.
  • Crystal Incubator: Ordinary budding blocks use bounded AE2 Growth Accelerator-style forced random ticks, while resource-consuming Just Dyna Things targets receive their exact required FE and Time Fluid. Separate caches and round-robin budgets keep mixed target areas fair and low-overhead.
  • Greenhouse: Supports 1-32x or 64x operation, mature-block loot tables with primary products and byproducts, stack-density scaling, direct generation into adjacent inventories, automatic I/O, native four-direction connected models, and bounded batch processing.
  • Bio Factory: Productive Bees compatibility follows Advanced Beehive outputs, productivity and operation genes, all four Productivity Upgrade tiers, Omega comb-block output, and exact item/block/fluid/entity flowering rules. Entity-type bees such as Ribbeet accept component-correct Amber specimens, including inverse-tag semantics.
  • Machine Updates: Added the Advanced Potion Brewer Blaze Powder Input toggle with an optional AE2 pattern-provider safeguard. Gel Generators now fully support Just Dyna Things energy-powered and Creative Goo behavior while exposing only valid output slots to external extraction. Range Blocker Containment now provides six target modes, and its new public-event-based Silence mode blocks server and client-local positional sounds without mixins or reflection. Live block-entity validation prevents dismantled fields from remaining active; Demagnetization and Silence default to 1 FE/tick.
  • GuideME: Expanded the bilingual in-game guide with missing machines, upgrades, recipes, images, and structured resource tables.
  • Fixed: Range previews now use their actual affected and offset areas for render culling, preventing large Entity Suppressor and Range Blocker previews from disappearing after world re-entry or when the machine block is outside the camera frustum.
  • Fixed: Added the missing Jade installed-upgrades config translation and corrected AE2 add-on acceleration paths that exposed maintenance-only block entity tickers.
  • Fixed: Restored configured-area execution and mutable target queues for Extended Block Breakers, Block Swappers, Fluid Collectors, Fluid Placers, and Sensors. Advanced Item Collectors now collect existing drops through bounded round-robin scans and bypass an ME Interface buffer only when it cannot accept the complete stack.
  • Usability: Completed Eclipse Alloy Wrench selections can now be resized one face at a time by looking at a boundary and using Ctrl-scroll, with one-block minimum dimensions and Create-style reversed controls from inside the selection.

  • 新增:加入水晶培育机,可调 1-512x 催生或通过超频/创造升级达到 1024x,支持 9 槽自动采收、8 个升级槽、时运 VIII,并通用兼容原版、JDT、AE2、Data Energistics、AE2 附属和 Just Dyna Things 母岩。
  • 新增:加入水晶培育机专用精准升级,沿用原版精准采集逻辑,并与时运升级互斥。
  • 新增:加入温室大棚,提供 4 个可复用且可堆叠的植物模板、4 株植物渲染、16-64 个分页输出槽、通用作物/花朵/树苗支持、时运 III、JEI 配方及 Mystical Agriculture/Agradditions 兼容。
  • 新增:加入生物工厂,支持可复用动物或 Productive Bees 样本、3 个材料输入、4 条独立流体路线、8-32 个物品输出槽、可调 1-32x 或 64x 运行、数据驱动物产物、JEI 配方及客户端缓存生物渲染。
  • 新增:加入生命繁育器,提供繁殖与成长、仅繁殖、仅成长三种模式,4 格饲料输入、8 格掉落物回收输出、可调 1-32x 生物时间推进、超频/创造瞬间结算,并支持范围、红石、自动 I/O、标准 Animal 模组生物及有界实体/掉落物处理。
  • 生命繁育器:新增村民繁殖与成长支持、按刷怪蛋实体类型生效的黑白名单过滤、JDT 原生能量条、紧凑的 2x2 饲料和对齐的 4x2 输出布局,并按繁育时间换算生命流体成本;修复调用 JDT 私有容器方法导致的 Shift 崩溃,禁止管道抽取饲料,修复容量升级后的能量条比例,将流体倍率设为 10 倍,并跳过不必要的实体/掉落物扫描、过滤遍历、脏数据保存和客户端同步。
  • 生命提取器:超过 100 生命值后,每增加一个 100 点生命值区间都会应用可配置的边际产率衰减,默认每档降低 10%,同时保持档位边界处总产量连续增长。
  • 新增:加入工厂打包机和便携工厂包裹,可事务化迁移范围内容。UUID 世界压缩记录会保留方块、含物品的方块实体、非玩家实体树及方块/流体计划 Tick;包裹支持缓存式真实方块模型预览、右键定位、Alt 滚轮水平旋转、内部绝对坐标重写、AE2 公开移动策略、有界回滚/重启续作及异步 I/O。
  • 工厂打包机:可配置基础 X/Y/Z 半径由 5 提高到 10,范围升级从新的基础值继续扩展;单轴长度和范围体积的新默认上限分别提高到 128 格与 1,000,000 格。
  • 时间加速器:三档加速器改用共享调度器,支持重叠倍率累加、按区块发现目标、保留虚拟 Tick、可配置 MSPT 余量及 AE2 IGridTickable 加速。初级为 16x/32x,高级最高 64x/128x,扩展最高 512x/1024x,时间流体成本固定为 1x/2x/5x 档位。
  • 水晶培育机:普通母岩使用有界的 AE2 晶体催生器式强制随机刻;Just Dyna Things 耗资源母岩会获得其实际所需的 FE 与时间流体。独立缓存与轮询预算保证混合范围公平运行并降低开销。
  • 温室大棚:支持 1-32x 或 64x 运行、成熟方块掉落表主副产物、堆叠密度消耗、产物直接生成到相邻容器、自动 I/O、原生四方向连接模型和有界批量结算。
  • 生物工厂:Productive Bees 兼容遵循高级蜂箱产出、产量与工作条件基因、四档产量升级、Omega 蜜脾块产出,以及精确物品/方块/流体/实体授粉规则。Ribbeet 等实体型蜜蜂可识别带正确组件的琥珀块,并支持反向实体标签。
  • 机器调整:高级炼药机新增烈焰粉输入开关及可选 AE2 样板供应器保护。凝胶发生器完整支持 Just Dyna Things 能量凝胶与创造凝胶,并仅向外部开放有效产物槽抽取。范围屏蔽器围困模式新增六种目标模式,并加入基于公开事件、无需 Mixin 或反射的消音模式,可屏蔽服务端及客户端本地定位声音;实时方块实体校验可防止拆除后旧消音场残留,退磁与消音默认耗能均为 1 FE/tick。
  • GuideME:补充中英文指南缺失的机器、升级、配方、图片和结构化资源表格。
  • 修复:范围预览现在使用实际作用范围与偏移范围进行渲染裁剪,避免大型实体抑制器和范围屏蔽器的预览在重进世界后或机器方块位于视锥外时消失。
  • 修复:补充 Jade 已安装升级配置翻译,并修正仅暴露维护型方块实体 Ticker 的 AE2 附属机器加速路径。
  • 修复:恢复扩展高级方块破坏器、方块替换器、流体收集器、流体放置器和传感器的设定范围执行及可修改目标队列;高级物品拾取器新增有界轮询收集已有掉落物,并仅在 ME 接口缓冲无法完整接收时绕过缓冲直传网络。
  • 易用性:完成双角点框选后,蚀空合金扳手可对准边界面使用 Ctrl+滚轮单独扩大或缩小该面,范围最小保持 1 格,并沿用 Create 在选区内部反转滚轮方向的交互。

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