File Details
jcraft-forge-0.18.0.jar
- B
- May 31, 2026
- 23.68 MB
- 4.6K
- 1.20.1
- Forge
File Name
jcraft-forge-0.18.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog
General
- Added Hamon
- Added Stand Throwing
- Added Block Breaker System
- Added Aerosmith
- Cosplay has been moved to its own mod
- "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
- updated Azurelib version to latest
Blocks & Items
- removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
- removed items without any use from the creative tabs; they are still accessible via
/give - removed Steel Ball recipe
- added Rewind Mock Item
- once a Mandom Rewind is over, can be used to be resolved
- gets resolved to either air or its original form, depending if the block it spawned from was reset or not
- added Matches and Gas Can (both can be crafted)
- Road Roller Recipe now requires Gas Can
- added recipes for Bullet and Peacemaker
- added proper map colors for JCraft blocks
- halved blood bottle gain/depletion rate
- get GO or DO particles depending if stand user players or stand user mobs are nearby
NPCs & Stands
- Aerosmith
- new Stand obtainable via usual methods like Stand Arrow
- improved combat AI
- Whitesnake
- Poison Spew cooldowns increased by 4s
- Poison Spew Projectile no longer interrupts moves
- can now steal stands for real
- Mandom
- now also resets the air (bubbles) of entities
- now also rewinds blocks (no dupes totally sure yes yes)
- particle color changed according to skin and shader added
- Sun respects build perms better now
- added Monks (
hamon_spec_user) and Tonpetty (see Hamon section) - D4C clones don't drop XP anymore if summoned by players
- King Crimson
- clones are now weaker and disappear more consistently
- entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
- Time Erase stops if you are using items of any kind or Stand Throwing
- KQ bubble more transparent with distance, doubled cooldown
- entities resurrected by Vampirism don't drop XP or loot anymore
- Metallica
- now has some sweet mosh particles
- magnetic field rips out ferrous items from the ground when created
- now has its own HUD icons
- slight changes to Horus' and SHA's hitbox
- Brawler
- will fight Training Dummies on sight
- taking away his dummy will aggro him
- drops his Boxing Gloves on death
- Anubis Spec User now drops Anubis on death
- Drowned and Spec Users might now spawn with Stands by default
- disabled item usage while Stand blocking
- sounds heard by Stands are now redirected to the user
Effects
- new Flammable effect
- obtained by being dowsed in gasoline
Structures
- added the Monastery
- added Anubis Temple
- improved Vampire Lair and fixed the broken loot tables
- added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
- added Boxing Ring to villages
- Cartographer now sells maps to JCraft structures
Game Rules
- added game rule
dropStandAsDisc(off by default) that makes Stand Users drop their Stand as a disc on death
Configs
- added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
- Mandom can affect blocks or not (default it does, server config)
- Whitesnake can steal stands from players or not (default it doesn't, server config)
Compatibility
- made the mod compatible with FTB Chunks
Commands
/spec reset @sresets your spec as if you just first obtained it/stand aboutnow isn't global anymore when you have no stand summoned- added a notification to actually use
/stand aboutwhen first stand is summoned, same for/stand about - added
/jwikicommand
Tags
- new tag
jcraft:bloodless_entitiesfor entities that cannot be bloodsucked by Vampires - new tag
jcraft:ironless_entitiesfor entities that cannot be ironsucked by Metallica - new tag
jcraft:unaffected_by_epitaphfor entites that don't show up on Epitaph - new tag
jcraft:doesnt_breathefor entities not detectable by Aerosmith's BreathXRay
Bug Fixes
- Anvil cannot consume multiple Cinderella masks at once anymore
- Cinderella Enchantments are no longer additive but behave like other enchantments now
- fixed STW's desummon animation
- fixed idle and blocking animations not playing sometimes
- fixed Gold Experience's Snake not animating movement
- Brawler spec user no longer attacks villagers
- fixed Stone Mask not spawning in Vampire Lairs
- Training Dummy can no longer be abused by Vampires and Metallica users
- Leash of Training Dummy now drops if it is picked up
- fixed rare crash with inhale attack
- Road Roller can no longer get stands
- added names to Brawler and Anubis Spec User
- Horus Frostwalker now respects Stand Griefing rule
- GE Berry Bush attack now respects Stand Griefing rule
- Stands can no longer catch on fire (#95)
- fixed The Hand rendering (#48)
- fixed Stand Meteor not having an entity name (#108)
- fixed an Armor dupe bug with The Fool
- fixed Spec not clearing on Client when removed
- fixed WS Acid Splatter affecting Creative players
- fixed an invulnerability bug with Cream
- fixed Lithium incompatibility
- fixed shot Stand Arrows being invisible from certain angles (#88)
- fixed Cream Ult being slowed down by blocks and improved its flight
- fixed HG Ult icon not displaying
- fixed the fish bucket bug
Hamon
- first spec to have progression (see Commands section to skip those)
- Tonpetti is a Neutral Boss Mob
Stand Throwing
- Humanoid Stands can now throw items the player is holding
- depending on the item and what is hit (block or entity) different things might happen
Block Breaker System
- barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
Cosplay
- everything except red hat has been moved to its own mod, JJBA Cosplay
- your cosplay shouldn't get lost IF you install the other mod together with 0.18.0
- IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
- for more news on cosplay see changelog of JJBA Cosplay