Simple currency mod for my server project. No crafting recipes.

Money commands:
/moneyGet <player>– shows the current balance of the selected player/moneySet <player> <value>– sets the balance of the selected player
Gold commands:
/goldBasePrice <value>– base (neutral) gold price when market is balanced/goldGetBank– shows total gold stored in the global bank/goldSetBank <value>– sets the total amount of gold stored in the global bank system/goldGetSold– shows recently sold gold (used for price calculation)/goldMaxValue <value>– maximum possible gold price (price cap)/goldMemory <value>– how fast past trades decay (lower = faster reset)/goldMinValue <value>– minimum possible gold price (price floor)/goldPerfectAmount <value>– ideal trade amount for perfect balance/goldResetTime <value>– time (in ticks) between market updates/goldTarget <value>– target gold sold per cycle for stable price/goldTradeLimit <value>– max gold a player can trade per cycle