jamiebingo 26.2 V2.jar
Curse Maven Snippet
What's new
Added two new game modes!
1. Card swap: One of my favourite ideas yet! Card swap mode has two phases, the first is build phase. During the build phase teams actually create their opponents cards. This is done by obtaining items/completing quests (can toggle quests on/off in settings) and adding them to a blank card. You can decide how long the build phase is in the settings. To add an item to the card you simply open your inventory and click on the card swap builder button. That will open a custom size chest (5x5 slots if playing 5x5 card in settings for example. Dynamically changes size depending on your card size setting) where you can design your own challenge card to eventually be sent to your opponents. In order to allow you to add quests to the card, there is a new system called quest tokens. You obtain a physical token of a quest when you complete one. Every single quest can be obtained as a quest token. If you are not familiar with any of the quests, there is now a button in your inventory called the quest catalogue where you can browse through all of the quests available in the game. You can then add quest tokens to the card swap builder custom chest to add that quest to the card. After the build phase everything is reset, including the world (you will be on the same seed and spawn in the same place). You then swap cards give each other the card that you each built. First team to complete their opponent created card wins! There is also a stacks button that appears in the settings menu when you set card swap to enabled, which allows you to put stacks of item on the card, meaning that your opponent would need to collect a certain number of an item to complete its slot, for example I can add 10 dirt to the card during the build phase which means after swapping, the opponent needs to collect 10 dirt, not just 1. Note: card swap has its own dedicated button outside of the other modes in the settings menu, this is because you can play it in conjunction with 2 of the modes; line, and full (meaning you can create your own line or full card for your opponent to complete. I plan to add compatibility for blind mode next aswell.
2. Unique: In unique mode, players race to find the greatest number of unique items within a set amount of time (time limit can be set via the countdown button in extra settings menu). There is also an option to enable rarity integration, whereby rather than getting 1 point per item/quest you complete (quests can be enabled/disabled), you get points depending on the rarity of the item/quest. If you enable rarity integration, you will have a button in your inventory called rarity catalogue, here you can look up what items/quests are worth how many points. There will also be a score history button in your inventory where you can look at what your team has collected so far, with the added feature of being able to sort through who got what for your team. The rarity catalogue also can be filtered to show quests only which can be useful if you are playing with quests enabled and want to look up what you can do to complete them.
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