iterpg-0.3.1
Curse Maven Snippet
What's new
After 3 months in the development, here's an almost-playable alpha version of the mod. It features some stuff like:
Ametrine ore, voidquartz crystals, loot vases, 6 cave dungeons, 4 ice dungeons, 3 desert dungeons, 1 big nether dungeon, magmanum ore with demonic amout of tomfoolery
Mobs: goblin warriors, mudkins, earth elementals, water elementals, fire elementals, grievers, mournstones, weepers, giant spiders, spiderlings.
Bosses: Sorrowsealed (unfinished)
Proof-of-concept magic system - catalysts must be held in the offhand to generate mana, and magic weapons in main hand use it
New types of melee weapons:
Daggers - fast but weak
Flails - more powerful than axes, but even so slower
Scythes - below medium splash damage
Spears - partial armor penetration
Forest set, Ocean set and Magmanum set done with more to come
Twiffle shroom - a multiblock fungi organism that feeds on organic blocks and drinks water in order to produce edible twiffle lumps
Witchmud that is made by right-clicking on a dirt block with awkward/mundane/thick potion. If a cattail is placed on witchmud block, a Mudkin will spawn - a cheap decoy golem that provokes hostile mobs and runs away, giving the player a chance to escape.
This mod has no additional files

