itemrenderapi-1.2.0+1.21.1.jar
Curse Maven Snippet
What's new
ItemRenderAPI 1.2.0
Initial public release for Minecraft 1.21.1 and NeoForge 21.1.x.
Added
- Texture-aware item and armor tinting with adjustable intensity
- Independent emissive colors and brightness
- Bright-core and soft outer-halo rendering
- Brightness-responsive item contour thickness
- Multiple FIXED texture overlays with color and opacity controls
- Custom non-vanilla PNG overlay support through the block atlas
- Worn humanoid armor effects for helmets, chestplates, leggings, and boots
- Optional dynamic world lighting through RyoamicLights
- Iris shader-pack and Sodium compatibility paths
- Built-in rendering diagnostics and 600-frame performance profiling
- Stable public API under
com.moyvsky.itemrenderapi.api
Developer API
- Added
ItemVisualsmethods for tint, emissive glow, overlays, world lighting, and glint behavior - Added
ItemRenderCommandControlfor disabling:/itemrender/itemrenderclient- Both command groups
- Added a compile-checked integration example
- Added complete API and custom Overlay documentation
Fixed
- Fixed white and near-white tint rendering with active shader packs
- Fixed rectangular masks and transparent planes around item effects
- Fixed overlapping and duplicated halo layers
- Removed unwanted translucent sphere-like glow artifacts
- Fixed custom glow colors being darkened or shifted by armor textures
- Fixed missing emissive sections on worn helmets
- Fixed FIXED Overlay positioning and duplicate model transformations
- Preserved source texture alpha when applying tint and overlays
- Preserved vanilla armor trims and enchantment glint ordering
Compatibility
- Minecraft 1.21.1
- NeoForge 21.1.176 or newer within the 21.1.x series
- Java 21
- Iris and Sodium are optional
- RyoamicLights is optional and only required for dynamic world lighting
Known Limitations
- Animal armor and custom non-humanoid armor renderers are not currently supported
- Animated Overlay textures are not supported by the FIXED baked-overlay path
- Unusual custom models may use a fallback halo renderer
- Custom multicolor enchantment glint is not implemented
- Final Bloom appearance depends on the active shader pack
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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