ItemCuller_NeoForge_1.21.1 (v.2.1.0)
Curse Maven Snippet
What's new
🔧 Update: ItemCuller v2.1.0 (NeoForge 1.21.1)
Welcome to ItemCuller 2.1.0! We sincerely apologize for the server connection issues in the previous build. In v2.0.0, Leiv's Network Lib was accidentally required as a hard dependency. Because ItemCuller is purely a client-side mod, this requirement was completely unnecessary and prevented players from joining external or vanilla servers. This update completely removes Leiv's Network Lib, restoring full server compatibility!
✨ Key Features & Fixes
- 🔓 Pure Client-Side Freedom: Completely removed
Leiv's Network Libdependency! You can now join any Vanilla, Paper, Spigot, Fabric, or NeoForge server without connection blocks. - ⚡ Framerate & Entity Culling: Retains all core v2.0.0 rendering bypasses to maximize your FPS in item-dense areas.
- 🖥️ Modular HUD Overlay: Live active vs. culled item counters powered by Leiv's GUI Engine.
- ⚙️ Live In-Game Settings: Tweak culling radiuses and limits on the fly via Leiv's Config Menu.
- 🌐 Localized UI & Tooltips: Full translation support powered by Leiv's Translation API.
🛠️ Technical Highlights
- 🧹 Decoupled Network Pipeline: Stripped all network channel handshakes to ensure zero server-side requirements.
- ⚡ Optimized Render Hooks: Retained high-performance entity render bypass routines for NeoForge 1.21.1.
🔗 Dependencies To run ItemCuller 2.1.0, please ensure the following libraries are installed:
- Requires: Leiv's Lib (v1.0.0+)
- Requires: Leiv's API (v1.0.0+)
- Requires: Leiv's Translation API (v1.0.0+)
- Requires: Leiv's GUI Engine (v1.0.0+)
- Requires: Leiv's Config Menu (v1.0.0+)
💬 Community & Support Got questions, feedback, or need to report a bug? Join the community!
- 👥 Discord: Join Leiv's Community
- 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!
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