ItemFrameCache-1.5.0-Minecraft-26.x-Universal-FINAL.jar
Curse Maven Snippet
What's new
Item Frame Cache 1.5.0
New
- Added persistent map caching for multiplayer servers.
- Map pixel data is now stored locally and can be restored when the server no longer provides it.
- Cached map data can survive disconnects and game restarts.
- Added automatic detection and removal of corrupted cache files.
- Added automatic cleanup of old cached map data.
Performance
- Significantly reduced RAM usage for very large map walls and map floors.
- Reworked the item frame cache to use generation markers, reducing per-frame memory overhead.
- Cached render states are stripped of unnecessary frame, item, shadow and text data.
- Added optimized memory management using LRU and soft references.
- Map data is read and written asynchronously to minimize impact on game performance.
Reliability
- Server-provided map data always takes priority over locally cached data.
- Item frame positions remain session-only to prevent stale or ghost maps after reconnecting.
- Improved cache isolation when switching between servers.
Compatibility
- Fully client-side.
- No Fabric API required.
- Universal build for Minecraft 26.1, 26.1.1, 26.1.2 and 26.2.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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