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Item Coating

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.
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UtherHel | Item Coating
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Description

Item Coating

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Key Features

  • Apply Coatings: Craft item + potion OR grab potion and right-click item in inventory
  • Remove Coatings: Grab milk bucket and right-click item to remove all coatings
  • Three Item Types: Weapons (apply on attack), Tools (apply on block break with Inversion), Armor (apply when taking damage)
  • Two Effect Types: Time-based (expire by timer) or Hit-based (expire after N hits for instant effects ≤1s)
  • Extend Effects: Reapply same effect to extend (time-based: full/1/4 duration, hit-based: +1 hit)
  • Loot Coatings: 8% chance for items in loot chests to spawn with coatings (1% chance for Coating Curse instead)
  • Better Combat Support: Works with dual wield and offhand attacks

Enchantments

Enchantment Max Level Effect
Coating Capacity III +1 coating slot per level (base 1, max 4)
Coating Preservation V Extends duration: +5s + 20% × 2 × level (time) or +1 + 2 × level hits
Coating Potency III +1 effect level per enchantment level
Coating Curse I Prevents applying coatings (curse)
Curse of Inversion I Inverts effect application (extremely rare treasure)
Curse of Permanence I Makes coatings infinite and unremovable (extremely rare treasure)

Item Types

Weapons

  • Trigger: On attack
  • Target: Enemy receives effect
  • With Inversion: Wielder receives effect

Tools

  • Trigger: On block break (requires Inversion curse)
  • Target: Player receives effect (only with Inversion)
  • Without Inversion: No effect (blocks can't receive effects)
  • Note: Axes are treated as weapons, not tools

Armor

  • Trigger: When taking damage
  • Target: Attacker receives effect
  • With Inversion: Wearer receives effect
  • Full Set Mode: Optional config to require all 4 pieces with same effect

Curses

Curse of Inversion

  • Effect: Inverts who receives the coating effect
    • Weapons: Effects apply to wielder instead of target
    • Tools: Effects apply to player when breaking blocks
    • Armor: Effects apply to wearer instead of attacker
  • Rarity: Extremely rare (1% of normal curse chance)

Curse of Permanence

  • Effect: Coatings become infinite and cannot be removed
    • Coatings never expire (no duration/hit countdown)
    • Milk bucket cannot remove coatings
    • Can still add new coatings if capacity allows
  • Rarity: Extremely rare (1% of normal curse chance)

Visual Effects

  • Particles: Colored particles around coated items (configurable)
  • Tooltip: Real-time timer/hit counter, effect icons, Shift for descriptions

How It Works

Applying Coatings

  1. Crafting: Item + potion(s) → coated item + empty bottles
  2. Quick Apply: Grab potion → right-click item → instant coating
  3. Works in any inventory: Player, chest, shulker box, etc.

Mechanics

  • Time-based (>1s potions): Shows "Poison II (1:23)", expires by timer
  • Hit-based (≤1s potions): Shows "Strength II (3 hits)", expires per use
  • On Trigger:
    • Weapons: Applies effect for 3s (time) or 1s (hit) on attack
    • Tools: Applies effect for 1s (time) or 1s (hit) on block break (with Inversion)
    • Armor: Applies effect for 3s (time) or 1s (hit) when taking damage
  • Extension:
    • Time-based: Same level = full duration, different level = 1/4 duration
    • Hit-based: +1 hit per potion (regardless of level)

Armor Full Set Mode

Optional config setting armorCoating.requireFullSet:

  • Disabled (default): Each armor piece works independently
  • Enabled: Effects only apply if all 4 pieces have the same effect

Configuration

Fully customizable via config/itemcoating/itemcoating.toml:

Loot Settings
[loot]
coatingChance = 0.08  # 8% chance for coating/curse
curseChance = 0.01    # 1% chance for curse instead of coating
minAmplifier = 0
maxAmplifier = 1
effectBlacklist = ["minecraft:bad_omen"]
Weapon Coating Settings
[coating]
effectBlacklist = ["minecraft:bad_omen"]
weaponBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Tool Coating Settings
[toolCoating]
enabled = true
applyOnBlockBreak = true
effectBlacklist = ["minecraft:bad_omen"]
toolBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Armor Coating Settings
[armorCoating]
requireFullSet = false
effectBlacklist = ["minecraft:bad_omen"]
armorBlacklist = []
appliedEffectDurationHitBased = 1.0  # seconds
appliedEffectDurationTimeBased = 3.0  # seconds
Particle Settings
[particles]
enable = true
interval = 8  # ticks between particles
spread = 0.2
velocity = 0.01
showInOffhand = true
cycleColors = true
Enchantment Settings
[enchantments.capacity]
enabled = true
maxLevel = 3
slotsFormula = "1 + {level}"
minPower = 1
maxPower = 51
availableInBooks = true
availableInTable = true

[enchantments.inversion]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer

[enchantments.permanence]
enabled = true
minPower = 80
maxPower = 100
availableInBooks = false
availableInTable = false
lootChanceMultiplier = 0.01  # 100x rarer
effectBlacklist = ["minecraft:instant_health", "minecraft:instant_damage"]

In-Game Configuration

  • Fabric: Access via Mod Menu
  • Forge: Access via mod configuration menu
  • Edit all settings without restarting the game
  • Requires Fzzy Config (included as dependency)

Compatibility

  • Minecraft: 1.20.1
  • Architectury: Cross-platform (Fabric & Forge)
  • Better Combat: Full dual wield and offhand support
  • Works with: Any mod using standard Minecraft potion effects

Related Mods

Alternative Implementations

If you're looking for similar functionality, check out:

  • Coated Blades – A datapack/mod for Minecraft 1.21+ with comparable coating mechanics

License

This mod is licensed under MIT License.

The Item Coating Team

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