isleof-berk-performance-patches-1.3.4.jar
Curse Maven Snippet
What's new
1.1.0 > 1.3.4
Added
- Added additional dragon model and texture resource reuse across the remaining dragon species and renderer families.
- Added glow-layer resource reuse for Night Fury and Light Fury.
- Added saddle texture reuse while preserving dynamic variant selection and fallback behavior.
- Added temporary render-data reuse for Isle of Berk particle effects to reduce repeated allocations during particle rendering.
- Added reusable pathfinding data for flying dragon navigation and removed a redundant block-position update.
- Added repeated client lookup reuse for shock-particle and taming-particle effects.
- Added an optional client-side optimization that skips unnecessary passenger-render work when a dragon has no passengers and Variant Loader 2.7.0 is compatible.
Improved
- Combined the performance patches and optional passenger-render optimization into one companion JAR.
- Improved Variant Loader compatibility by allowing it to remain responsible for overlapping dragon model and resource selection whenever it is installed.
- Expanded that compatibility handling to support detected Variant Loader versions instead of relying only on an exact version match for the overlapping resource optimizations.
- Added safer compatibility checks for the optional passenger-render optimization so it disables itself when the installed Variant Loader layout is unsupported.
- Preserved dynamic resources, changing variants, fallback behavior, gameplay logic, damage timing, random-number behavior, networking, and world generation.
Compatibility
- Minecraft 1.18.2
- Forge 40.3.x
- Java 17
- Isle of Berk 1.2.0
- GeckoLib 3.0.57
- Variant Loader remains optional.
- The original Isle of Berk mod is still required.
- The Deadlock Fix mod remains a separate companion.
This release contains targeted performance improvements. Results may vary depending on dragon count, render distance, particles, shaders, and hardware.
This mod has no additional files

