File Details
irradiation-2.0-neoforge-1.21.1
- R
- Dec 8, 2025
- 15.03 MB
- 63
- 1.21.1
- NeoForge
File Name
irradiation-2.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog (v2.0):
NOTICE: This update is incompatible with worlds created on mod version 1.4 and below. Antirad suits will loose any upgrades they had.
- Rewrote suit upgrade system from scratch. This makes adding new upgrades in the future 1000x easier.
- Added world irradiation stages:
Stage I starts at 11th day. Mobs and players die and crops grow 66% slower unless located in a safe zone. Irradiated mobs spawn
Stage II starts at 36th day. Crops slowly decay from radiation, irradiated mobs become stronger
Stage III starts at 71st day. Crops decay much more aggressively, overworld radiation level becomes 2, irradiated mobs become even stronger
- Added Irradiated Arachnid
- Added Irradiated Worm
- Added Spreader
- Added Hugger
- Added the first boss: Prime Spreader
- Changed radiation charge loss formula again: chargeLoss = (level^4 - (level^(5 - level) - 0.5))/resistance
- Fixed days being calculated incorreclty
- Radiation particles can now be seen only while wearing an Antirad Suit
- Changed the default fog color
- Medium lab now contains a Particle Permutator instead of active redstone
- Fixed Particle Permutator not dropping when mined
- Fixed beehive blocks spamming sounds in radiation
- Buffed Particle Permutator's default chance to produce active redstone to 0.65%
- Absorption Suit Upgrade is now craftable and can no longer be found in chests
- Capacitors are now craftable
- A LOT of recipe changes
- New structure: The beacon
- New structure: The Gateway
- New Structure: Discarded trash pile
- Fixed shields not working with absorption upgrades
- Nerfed absorption upgrade
- Removed the armor from antirad suit
- Added toughness suit upgrades
- Added prime suit upgrades

