Iron's Spells: Light Pollution 1.7.2 (Forge 1.20.1)
Curse Maven Snippet
What's new
1.7.2
Rendering and lifecycle polish
- Spell light timelines now follow the server-configured impact and lifetime ticks.
- Cleans up all client spell-light anchors when effects die or change dimensions.
- Constellation body size now respects API scale, including short and unbounded lifetimes.
- Short configurable lifetimes keep valid fade windows for Constellation, World Tree, Second Sun and Leviathan.
- Eclipse Severance API effects share the screen post-process path and safely fall back when a shader is unavailable.
- The 2048² voxel occupancy and LOD passes reuse stable cache contents between refreshes, reducing GPU work without changing lighting output.
The server configuration remains backward compatible with 1.7.1; this patch release only adds safety and renderer correctness fixes.
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