File Details
Iron's Botany 1.2.0 (Forge 1.20.1)
- R
- Mar 26, 2026
- 410.16 KB
- 20
- 1.20.1
- Forge
File Name
ironsbotany-1.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
[1.2.0] - 2026-03-26
Added
- Spell Reservoir right-click input — Right-click a Spell Reservoir with any Botania mana-holding item to transfer mana into it. Converts Botania mana to ISS mana at the configured ratio
- Comparator output for Spell Reservoir and Mana Conduit — signal strength proportional to stored mana fill level (0-15)
- Mana Conduit feeds adjacent Reservoirs — ManaConduit now transfers ISS mana into any SpellReservoir placed directly adjacent to it
- BotaniaIntegration utility — New centralized utility class for direct Botania API access, replacing fragile reflection
- DataKeys constants class — All 32
IronsBotany_*NBT key strings centralized into a single constants class - Configurable block entity transfer rate — New
blockEntityTransferRateconfig option controls ISS mana per second from Conduit/Reservoir to players (default 5, range 1-100) - Config validation — Logs a warning at startup when SEPARATE mana mode is active, alerting to extreme dual-cost implications
- SpellContext damage cap — New
capDamageMultiplier()method on SpellContext; total damage multiplier from all sources capped at 5.0x - 22 language translations — Full localization for: Afrikaans, Arabic, Bengali, German, British English, Argentine Spanish, Spanish, Mexican Spanish, French, Hindi, Italian, Japanese, Korean, Dutch, Brazilian Portuguese, Russian, Turkish, Ukrainian, Vietnamese, Simplified Chinese, Traditional Chinese (HK), Traditional Chinese (TW)
Fixed
- BotanicalRing was cosmetic-only — Tooltip claimed +25 Max Mana and +5% Spell Power but the ring applied zero attribute modifiers. Now properly implements Curios
getAttributeModifierswith real stat bonuses - FlowerShield gave free HP — Float-to-int truncation on shield damage meant fractional hits (e.g. 3.7 damage) only consumed 3 shield HP instead of 4. Fixed with
Math.ceil() - Stage 4 Mana Events were entirely non-functional — NBT tags written to Botania block entities were never read by anything. Disabled by default;
applyWaterFillnow uses direct ManaPool API (the one effect that can actually work) - Duplicate reflection for compile-time API — Both ManaHelper and ManaConduitBlockEntity independently reflected on
ManaPoolwhen it's available at compile time. Replaced with directinstanceof ManaPoolchecks - String-based Botania class detection — Replaced all
getSimpleName().contains("Pool")/getName().startsWith("vazkii.botania")patterns with properinstanceofAPI checks via BotaniaIntegration - ManaTransferPacket was dead code — Packet deserialized fields but
handle()only played a sound. No code ever sent it. Removed entirely - SpellReservoir had no way to receive mana —
addMana()existed but nothing called it. Now reachable via right-click and adjacent ManaConduit feeding - TerrasteelSpellBlade tooltip lied about mana cost — Tooltip said "-20% Mana Cost" but the attribute was
COOLDOWN_REDUCTION. Corrected tooltip to "-20% Cooldown". Tooltip values now read from config dynamically - Living Root Grasp Slowness 255 was absolute freeze — Reduced immobilize slowness from 255 (total paralysis, no counterplay) to 10 (~80% speed reduction, strong but breakable). Removed ineffective
setDeltaMovement(Vec3.ZERO)call - Runic Infusion buff stacking was unbounded — At level 10 with all 5 runes, Strength reached XI (+33 attack damage). Capped Strength at V, Speed at IV
- Mana Rebirth stripped ALL effects on revival —
removeAllEffects()cleared beneficial effects too (Strength, Speed, Regen). Now only removes non-beneficial effects - SchoolMigrationHandler only migrated inventory — Missed Ender Chest and Curios slots. Now migrates all three. Fixed lambda accumulation bug for Curios migration count
- Armor and weapons were unrepairable — Manasteel Wizard Armor and Terrasteel Spell Blade had
Ingredient.EMPTYas repair material. Now repairable with Manasteel Ingots and Terrasteel Ingots respectively - TerrasteelBladeHandler swallowed exceptions —
catch (Exception ignored)silently discarded all mana operation failures. Now logs at debug level - DreamwoodScepter tooltip was vague — "Converts ISS mana costs to Botania mana" now shows the actual configured percentage
- SpellManaNetworkIntegration had dead inner class — Duplicate
ActiveModificationclass never used within the file. Removed - Misplaced damage type JSON —
data/irons_spellbooks/damage_type/nature_magic.jsonwas at the project root, not insrc/main/resources/data/. Moved to correct location so it's included in the built JAR - Gaia's Wrath Botania mana costs were prohibitive — Reduced from 150,000 base + 50,000/level (600k at L10) to 80,000 base + 30,000/level (350k at L10)
Changed
- Non-Player entities can now cast botanical spells — Restructured
AbstractBotanicalSpell.onCast()soexecuteBotanicalEffect()runs for any LivingEntity. Player-specific systems (catalysts, auras, Alfheim, advancements, mana checks) are conditional - School migration: ironsbotany:botanical → irons_spellbooks:nature — Custom Botanical school removed in favor of ISS's built-in Nature school.
SchoolMigrationHandlerrewrites old references on login ENABLE_SPELL_MANA_EVENTSnow defaults tofalse(Stage 4 marked experimental)- 14 files updated to use
DataKeysconstants instead of inline string literals
Removed
ManaTransferPacket.java(dead code)IBSchools.java(custom school replaced by ISS Nature school)- Duplicate reflection code in ManaHelper and ManaConduitBlockEntity
- Dead
ActiveModificationinner class from SpellManaNetworkIntegration
[1.1.2] - 2026-03-25
Added
- Spell descriptions — All 9 Botanical spells now show descriptions in the spellbook and scroll tooltips via
getUniqueInfo()override - Device tooltips — Spell Reservoir and Mana Conduit blocks now display description tooltips when hovered in inventory
- Spell icon textures — 9 unique 16x16 spell icons at
textures/gui/spell_icons/(mana_bloom, botanical_burst, flower_shield, living_root_grasp, spark_swarm, runic_infusion, petal_storm, gaia_wrath, mana_rebirth) - Botanical scroll texture —
scroll_botanical.pngand corresponding item model for the Botanical school's scroll appearance - 10 new localization keys for spell descriptions and the Spell Reservoir tooltip
Fixed
- Removed broken custom texture references (
book_texture,filler_texture,crafting_texture) from Patchouli book.json — the Chronicle of the Green Mage now uses Patchouli's built-in defaults instead of missing textures

