IronFist 1.3
What's new
- Made HUD position editable using an in-game GUI. Access it by pressing `, configurable in controls GUI.
- Added distinction between block types. There are now three types: vegetation, soft and hard blocks.
These types influence whether or not bleeding and fatigue occur. - Depending on fatigue, mining speed is slowed down till a minimum of the default mining speed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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