Iron Man neo

This mod is a recreation of Marvel's Iron Man.

File Details

ironmanmark85-15.0.0.jar

  • R
  • May 30, 2026
  • 390.80 KB
  • 53
  • 1.20.1
  • Forge

File Name

ironmanmark85-15.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:iron-man-neo-1541945:8169326")
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# Iron Man Neo 15.0.0

## Fixes
- Fixed Mark 2 suit station removal converting the Arc Reactor 1 into Mark 42 state.
- Fixed Mark 2 removal leaving the suit visually/ability-wise equipped after the station sequence.
- Added extra duplicate cleanup around Mark 2 station removal to prevent copied Arc Reactor/suit stacks in chest, inventory, or cursor state.
- Changed distant Mark 42 recall so multi-part suits split immediately into separate flying armor parts instead of arriving as one compact suit first.
- Kept the mod runtime self-contained: reference mod systems were reviewed for feature ideas only, without adding Palladium, KubeJS, GeckoLib, or other addon-mod dependencies.
- Added a smoother flight power bus, heat buildup/cooling, hover correction, stronger drag behavior, and thermal instability so suit flight feels less like creative flight.
- Improved autopilot and Mark 42 part movement with local obstacle avoidance so armor parts and navigation can route around tighter terrain instead of only flying straight.

## Verification
- Build target: `build/libs/ironmanmark85-10.0.0.jar`.
- Verified with `gradlew build`.
- Recommended smoke checks: Mark 2 station equip/remove loop, distant Mark 42 full recall, partial Mark 42 recall, forced equip/recall, and chest-slot removal after Mark 2 station removal.