NeoForge 1.21.1+0.4.0-alpha
Curse Maven Snippet
What's new
- Render Creative Physics Staff beams before Iris deferred lighting through an explicit world-effect adapter, preserving native rendering when shaders are disabled.
- Restore ground block-entity shadows under Sodium and flush Sable's separate single-block terrain path during Iris shadow rendering.
- Prevent Veil Iris Lights 1.4.6 from installing a second geometry shader bridge while retaining its independent light pass.
- Preserve normal/specular texture sampling when shaderpack helpers use a sampler parameter named
tex. - Set the minimum NeoForge requirement to 21.1.228, as required by the pinned dependency stack, independently of the development NeoForge version.
- Replaced the mod icon and added it to the README.
- Updated the Minecraft 1.21.1 development dependencies to NeoForge 21.1.255, Veil 4.5.1, Sodium 0.8.13, Create 6.0.11-313, Ponder 1.0.87, Create: Aeronautics 1.3.2, and Sable 2.0.6.
- Retained the latest published 1.21.1 Iris beta, stable Flywheel 1.0.6, and Iris Flywheel Compat 2.4.0.
- Integrated Levitite's native four-point tessellation and deformation into Iris's opaque, translucent, and shadow programs, replacing the native replay after the final pass.
- Preserved shaderpack albedo sampling and post-processing while forwarding Aeronautics' physics, noise, and ghost effects; removed redundant native lighting and fog.
- Passed 76 unit tests, verified actual draw and post-processing connections in a BSL 10.0 GPU capture, and exercised Nostalgia 5.1 with POM at 75% rendering scale. The VeilTeest regression fixes were also tested with Photon and Nostalgia, with final in-game acceptance confirmed by the user. Validation is limited to the tested fixtures and settings.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

