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Iris Caves

Makes Alex's Caves work with your shaders — biome fog, the Luxtructosaurus red sky, Deepsight, and fixes for its invisible mobs and projectiles.
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iriscaves-1.1.1.jar

File nameiriscaves-1.1.1.jar
Uploader
ZeldoxXxZeldoxXx
Uploaded
Sep 6, 2026
Downloads
108
Size
60.5 KB
Mod Loaders
NeoForge
File ID
8822025
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:iris-caves-1607375:8822025"

Learn more about Curse Maven

What's new

1.1.1 — Minecraft 1.21.1 / NeoForge

First 1.21.1 release. Same mod, same features, ported to NeoForge and Iris (instead of Oculus).

Requirements: Minecraft 1.21.1, NeoForge 21.1+, Iris 1.8.14+ (with Sodium or Embeddium), Alex's Caves 2.0.10 + Citadel.

Feature-identical to the 1.20.1 build — the shader-patching engine and every injected GLSL hook are the same code. What changed is the plumbing:

  • Rebuilt on NeoForge 21.1 and Java 21.
  • Targets Iris directly rather than Oculus.
  • Uses NeoForge's render types, registry and effect APIs (the render-type visibility fix works the same way).
  • No more mapping workarounds — NeoForge runs on official Mojang mappings, so the entity-renderer hooks are simpler and less likely to break on a game update.

Everything verified against the actual Iris 1.8.14 and Alex's Caves 2.0.10 jars before release: all render type hooks, the uniform bridge and the boss-state hook are present and unchanged.

> Configs and generated _iriscaves packs carry over — nothing to redo if you're coming from 1.20.1.

This mod has no additional files