Iourus Progression

Adds an RPG-style progression system where creatures have levels that determine their strength and difficulty, making exploration and combat more challenging as players advance.
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iourusprogression-1.1.0.jar

File nameiourusprogression-1.1.0.jar
Uploader
wr_eidenwr_eiden
Uploaded
Sep 16, 2026
Downloads
47
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8898866
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:iourus-progression-1683962:8898866"

Learn more about Curse Maven

What's new

Iourus Progression 1.1.0

Mob Level System

  • Added global enable/disable configuration.

  • Added configurable minimum mob level and random level variation.

  • Added configurable distance-based level scaling.

  • Added configurable biome base levels and fallback level.

  • Added configurable entity whitelist using modid:entity IDs.

  • Added support for modded mobs in the level system.

  • Improved level-based Health, Damage and XP scaling.

  • Fixed configuration crashes during world/chunk generation.

Profession Changes

  • Chef is being moved out of Iourus Progression.

  • The Chef profession will now be available through Iourus Cuisine, keeping cooking-related progression tied to the cuisine system.

Nutrition Changes

  • The Nutrition System is being moved from Iourus Progression to Iourus Crops.

  • Iourus Crops will handle nutrition and food-related survival mechanics going forward.

This mod has no additional files