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InvSee

Adds possibility to open enderchest using /ec, open craft /craft, see inventories /invsee (player)
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Invsee 1.2.3 (NeoForge 26.3)

File nameinvsee-neoforge-26.3-1.2.3.jar
Uploader
WenderWender
Uploaded
Nov 11, 2026
Downloads
10
Size
60.7 KB
Mod Loaders
NeoForge
File ID
9563010
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:invsee-1529909:9563010"

Learn more about Curse Maven

What's new

Released for NeoForge, Forge and Fabric. The Paper and Spigot plugins have no changes and stay on 1.2.2.

Fixed

  • /invsee failed with "An unexpected error occurred" next to FTB Essentials (mods). FTB Essentials has its own /invsee. When two mods register the same command name, the game merges them into one that runs one mod's code on the other's arguments, so neither works. The same happened with any mod that has its own /ec, /enderchest, /craft, /workbench, /invsee or /invs.

Changed

  • InvSee's commands overwrite other mods' commands with the same name (mods). InvSee registers after other mods and removes their command first, so /ec, /enderchest, /craft, /workbench, /invsee and /invs always run InvSee's command. The server log gets a warning for each command it overwrote, naming the code that registered it, for example: /invsee was already registered by another mod (dev.ftb.mods.ftbessentials.commands.groups.AdminCommands). InvSee has overwritten it: /invsee now runs InvSee's command, and the other mod's /invsee is no longer available.

This mod has no additional files