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Invincipets

Never lose a pet again. Invincipets makes your tamed pets invincible, both vanilla and modded.
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invincipets-neoforge-1.21.1-0.1.jar

File nameinvincipets-neoforge-1.21.1-0.1.jar
Uploader
YETSHAD0WYETSHAD0W
Uploaded
Oct 8, 2026
Downloads
23
Size
164.5 KB
Mod Loaders
NeoForge
File ID
9100330
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:invincipets-1733766:9100330"

Learn more about Curse Maven

What's new

0.1 - 2026-10-08

First release, for Minecraft 1.21.1 (NeoForge).

Added

  • Tamed pets are invincible: they take no damage from mobs, players, fire, lava, falling, drowning, explosions, poison, wither or anything else.
  • Works with all vanilla pets: wolves, cats, parrots, horses, donkeys, mules, llamas, trader llamas, camels, skeleton horses and zombie horses.
  • Works with modded pets that use the standard taming system.
  • Safety net that stops pets from dying even if another mod kills them directly.
  • Owners can right-click their pet with a poisonous potato to turn its invincibility off, and use another one to turn it back on. Each pet remembers its setting.
  • Config file (config/invincipets-common.toml), also editable in-game from the Mods menu:
    • enabled: master on/off switch
    • newPetsInvincible: whether pets start invincible when tamed
    • allowOwnerDamage: let owners hurt their own pets
    • allowVoidAndKill: let the void and /kill still kill pets (when off, pets that fall into the void are teleported back to their owner)
    • toggleItem / consumeToggleItem: change the toggle item or stop it from being used up
    • One switch per vanilla pet type, plus one for modded pets
    • excludedEntities / extraEntities: never protect, or always protect, specific mobs by ID

This mod has no additional files