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Invincible Incorporated

A mod based on the Invincible comic/show! Become the worlds greatest Hero or The worlds worst Villain
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Invincible Inc 2.0.jar

File nameInvincible Inc 2.0.jar
Uploader
DarkDxDDarkDxD
Uploaded
Aug 28, 2026
Downloads
298
Size
48.4 MB
Mod Loaders
NeoForge
File ID
8756463
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:invinciblemod-1090421:8756463"

Learn more about Curse Maven

What's new

Lineage / Server Ready — the biggest update yet

Two new powers, a full economy, the Vendetta system, rebuilt groups and factions, a cinematic flight overhaul and a custom animation engine. This is the build the server runs on.

35 added10 changed2 removed
Infrastructure
  • CHANGEDDarkness Core is now a hard dependency — the engine mod ships alongside Invincible Inc and is required to launch.
  • ADDEDJEI integration — blueprints, genetics items and recipes now show up in JEI with their own info pages.
  • CHANGEDNeoForge requirement bumped to 21.1.216+.
  • ADDEDNew gamerules: invincibleEventsinvincibleLockOninvincibleFlyingLockOnaliasInChatshowMobStatsOnSpawn.
New powers
  • ADDEDEnergy Absorption (Powerplex's power) — Arch Lightning, Arch Shot, Lightning Strike, Powerline, Powerplex and Pulsating Wave, with a new charge / absorb / wave sound set.
  • ADDEDMolecular Acceleration (Rex Splode's power) — Charged Fist, Ground Boost, Ground Charge, Scatter Mines, Single Acceleration and Triple Scatter, with new activate / charge / explosion / throw sounds.
New abilities & effects
  • ADDEDAbilities: Arch Lightning, Lightning Strike, Powerline, Powerplex (+ Powerplex Victim), Charged Fist, Ground Boost, Ground Charge, Scatter Mines, Single Acceleration, Triple Scatter.
  • ADDEDEffects: Certain Impact Frame, Mastery CD, No Combat, XP Multiplier.
  • ADDEDNew projectiles — Arch Shot, Scatter Mine, Single Acceleration.
  • ADDEDNew impact sounds: 5 light-punch and 3 heavy-punch variants.
New entities
  • ADDEDMale Viltrumite, Female Viltrumite, Zechariah, and the Suit Model (the shop mannequin).
  • ADDEDNew spawn eggs for Zechariah and the Unnamed Viltrumite.
  • CHANGEDThe old plural unnamed_viltrumites entity is now the singular Unnamed Viltrumite.
Battle Pass & economy (all new)
  • ADDED50-tier Battle Pass — claim and claim-all, purchase, reward sets, progress tracking, full sync networking, a dedicated screen and its own commands.
  • ADDEDInvinciCoins — the mod's currency, as an item plus commands.
  • ADDEDItem Shop — buy / edit / open flows, a manager, a screen and commands.
  • ADDEDSuit Exclusives — a registry, an enforcer and commands that protect season-exclusive suits.
  • ADDEDXP Multiplier potions.
Suit shop & cosmetics
  • ADDEDA full multi-page Arts Suit Shop with category tabs: Main Page, Guardians of the Globe, Teen Team, Unaffiliated, GDA, Immortal, Darkwing, Kid Omni, Omni-Man, Zechariah and Invincible Suits (pages 1–2), plus a cash label and paged navigation.
  • ADDEDInvincible variants: Bulletproofible, Capvincible, Capevincible (Sinister-Mark), Gogglesvincible, Hoodvincible (Sheisty-Mark), Lightbluecible, Maskvincible, Mohawkvincible, Movincihawk, Omnivincible, Omni-Mark, Sinister-Mark, Sportsvincible, Sportsvincible (Comic), Stripevincible, Flaxancible and Viltrumite Prisoner (Prisonincible).
  • ADDEDCharacter suits: Kid Omni-Man (+ V2), Rex Splode, War Woman, Immortal, Cecil's Suit, GDA Combat Suit (+ Special), Flaxan Armor, Bulletproof, Omni-Man (Cobalt), Viltrumite (Onyx), Viltrumite Council and Zechariah.
  • ADDEDCapes: Omni-Mark, Sinister-Mark and War Woman.
  • ADDEDComics: Invincible Incorporated Issues #1, #2 (+ variant cover) and #3.
Groups, parties & factions
  • ADDEDA new group engine — GroupManager + GroupData, GroupGui / GroupScreen, custom Group Banners (banner menu and flat-banner rendering), group chat with name filtering, group events and commands.
  • ADDEDFactions — FactionManager, FactionData and faction commands.
  • REMOVEDThe old procedure-based group system (create / join / kick / invite / disband) — fully replaced by the new group engine.
Vendetta system (new)
  • ADDEDA full grudge / revenge system: Vendetta combat, data, config, death-roll, dialogue, events, spawn hooks, stat application and auto-stamp.
  • ADDEDAdmin and debug commands, plus a Vendetta Debugger item.
Flight overhaul + flight FX
  • ADDEDA cinematic flight package — reentry glow, charge glow (block and entity layers), landing shockwave, ground disturbance, flight heat / burn, camera shake, dynamic FOV and a silhouette manager.
  • ADDEDA Flight Style menu.
  • CHANGEDNew mixins for flight camera centering, elytra / armor flight fixes, and cancelling fly-into-wall damage.
Custom animation engine (new)
  • ADDEDTwo full keyframe animation frameworks — third-person (tpanim) and first-person (fpanim) — each with an in-game editor screen, playback, pose / lean / noise drivers, networking and Blockbench export.
  • ADDEDA flight-pose driver and a dev animator tool.
  • CHANGEDMany new rendering mixins to drive player animation.
Blood FX & lock-on
  • ADDEDBlood FX — BloodFx plus world FX, a HUD renderer, blood triggers and a Blood Settings screen (toggle and intensity).
  • ADDEDLock-on — target lock-on (LockOnSystem + network message) with a "Lock On" keybind and dedicated ground and flying lock-on gamerules.
UI reworks
  • CHANGEDOrigin Sheet reworked (new OriginSheetGUI2).
  • CHANGEDRace Passive GUI and Power Passive GUI rebuilt as dedicated screens.
  • ADDEDNew Customization Menu, Daily Mission tab and Flight Style menu.
  • ADDEDAbility row swapping — reorderable ability slots across all 5 slots, with a new swap message and procedure.
  • REMOVEDThe old inventory-tab button system, its client events, the ShowAbilities overlay and the old Viltrumite passives button message — replaced by the new menus.
Admin & chat tools (new)
  • ADDEDAlias chat — nicknames in chat, toggled with the aliasInChat gamerule.
  • ADDEDAdmin add / XP commands, a Tech Jacket command and a combat admin command.
  • ADDEDA Test Dummy system for damage testing.
Balance & reworks
  • CHANGEDCombat reworked across the Standard and Viltrumite fighting styles.
  • CHANGEDNPC spawning, race stat multipliers, power stat multipliers, passive unlocking and the ability-call path (now a new call path) all revised.
  • CHANGEDThe origin sheet and every race item — Human, Viltrumite, Beast, Demon, Unopan, Unopan Modified and both hybrids — revised.
v1.4.5Latest release#
The big content drop — NPCs, races, suits, powers & the genetics pipeline
9 added1 changed1 removed
New NPCs / entities
  • ADDEDConquest, General Kregg, Damian Darkblood, Lucan, Thula, Anissa, Monster Girl, Darkwing, unnamed Viltrumites, and the Spirit Dragon — plus new projectiles (Hell Fire Arrow, Dragon's Breath, Bat Attack).
New races, sub-races & powers
  • ADDEDRaces: Demon, Unopan, and Unopan (Modified); Sub-race: Vampire (plus Werewolf/Lycanthropy and Dornian progression).
  • ADDEDPower: Demon Magic (with custom animations).
New suits & gear
  • ADDEDDarkwing v1 & v2 suits, Dracula's Suit, Viltrumite Suit, Werewolf Hunter set, Monster Curse set, and a Cloak — each with its own Blueprint.
Genetics / injection crafting chain
  • ADDEDBlocks: Centrifuge, Molecular Synthesizer (Genetic Infuser), Deepslate Uranium.
  • ADDEDItems: Raw Uranium, Raw Unstable Uranium, decaying uranium particles, Empty/Blood Vials, White Blood Cells (isolated + infused), modified genetic samples, the Injection Gun (multiple loaded states), and Demonius Ex Mortum.
  • ADDEDRaw Uranium smelting recipe.
Effects & systems
  • ADDED~25 new effects, including Fear (with sounds), Mist/Bat Swarm form, Intangibility, Shadow Step, Blood Lust, Blood Sacrifice, Soul Drain, Hypnosis, Claws, Radiation Poisoning, Dragon's Rush/Breath, Spirit Dragon transformation, and partial/full transformations.
  • ADDED15 advancements — origin story, gaining your race, each race (Human/Viltrumite/Demon/Unopan/Dornian), sub-races, and power unlocks (Atomic Manipulation, Demon Magic, Super Speed, Tech Jacket).
  • CHANGEDUpdated race stat scaling for the new races, plus NPC spawning, attacks, and flight AI to handle the new roster.
  • REMOVEDThe old suit-creation blocks (Sewing Machine & Suit Creation Bench) — suit creation now uses the blueprint + injection workflow.