Lineage / Server Ready — the biggest update yet
Two new powers, a full economy, the Vendetta system, rebuilt groups and factions, a cinematic flight overhaul and a custom animation engine. This is the build the server runs on.
35 added10 changed2 removed
Infrastructure
- CHANGEDDarkness Core is now a hard dependency — the engine mod ships alongside Invincible Inc and is required to launch.
- ADDEDJEI integration — blueprints, genetics items and recipes now show up in JEI with their own info pages.
- CHANGEDNeoForge requirement bumped to
21.1.216+. - ADDEDNew gamerules:
invincibleEvents,invincibleLockOn,invincibleFlyingLockOn,aliasInChat,showMobStatsOnSpawn.
New powers
- ADDEDEnergy Absorption (Powerplex's power) — Arch Lightning, Arch Shot, Lightning Strike, Powerline, Powerplex and Pulsating Wave, with a new charge / absorb / wave sound set.
- ADDEDMolecular Acceleration (Rex Splode's power) — Charged Fist, Ground Boost, Ground Charge, Scatter Mines, Single Acceleration and Triple Scatter, with new activate / charge / explosion / throw sounds.
New abilities & effects
- ADDEDAbilities: Arch Lightning, Lightning Strike, Powerline, Powerplex (+ Powerplex Victim), Charged Fist, Ground Boost, Ground Charge, Scatter Mines, Single Acceleration, Triple Scatter.
- ADDEDEffects: Certain Impact Frame, Mastery CD, No Combat, XP Multiplier.
- ADDEDNew projectiles — Arch Shot, Scatter Mine, Single Acceleration.
- ADDEDNew impact sounds: 5 light-punch and 3 heavy-punch variants.
New entities
- ADDEDMale Viltrumite, Female Viltrumite, Zechariah, and the Suit Model (the shop mannequin).
- ADDEDNew spawn eggs for Zechariah and the Unnamed Viltrumite.
- CHANGEDThe old plural
unnamed_viltrumitesentity is now the singular Unnamed Viltrumite.
Battle Pass & economy (all new)
- ADDED50-tier Battle Pass — claim and claim-all, purchase, reward sets, progress tracking, full sync networking, a dedicated screen and its own commands.
- ADDEDInvinciCoins — the mod's currency, as an item plus commands.
- ADDEDItem Shop — buy / edit / open flows, a manager, a screen and commands.
- ADDEDSuit Exclusives — a registry, an enforcer and commands that protect season-exclusive suits.
- ADDEDXP Multiplier potions.
Suit shop & cosmetics
- ADDEDA full multi-page Arts Suit Shop with category tabs: Main Page, Guardians of the Globe, Teen Team, Unaffiliated, GDA, Immortal, Darkwing, Kid Omni, Omni-Man, Zechariah and Invincible Suits (pages 1–2), plus a cash label and paged navigation.
- ADDEDInvincible variants: Bulletproofible, Capvincible, Capevincible (Sinister-Mark), Gogglesvincible, Hoodvincible (Sheisty-Mark), Lightbluecible, Maskvincible, Mohawkvincible, Movincihawk, Omnivincible, Omni-Mark, Sinister-Mark, Sportsvincible, Sportsvincible (Comic), Stripevincible, Flaxancible and Viltrumite Prisoner (Prisonincible).
- ADDEDCharacter suits: Kid Omni-Man (+ V2), Rex Splode, War Woman, Immortal, Cecil's Suit, GDA Combat Suit (+ Special), Flaxan Armor, Bulletproof, Omni-Man (Cobalt), Viltrumite (Onyx), Viltrumite Council and Zechariah.
- ADDEDCapes: Omni-Mark, Sinister-Mark and War Woman.
- ADDEDComics: Invincible Incorporated Issues #1, #2 (+ variant cover) and #3.
Groups, parties & factions
- ADDEDA new
groupengine — GroupManager + GroupData, GroupGui / GroupScreen, custom Group Banners (banner menu and flat-banner rendering), group chat with name filtering, group events and commands. - ADDEDFactions — FactionManager, FactionData and faction commands.
- REMOVEDThe old procedure-based group system (create / join / kick / invite / disband) — fully replaced by the new group engine.
Vendetta system (new)
- ADDEDA full grudge / revenge system: Vendetta combat, data, config, death-roll, dialogue, events, spawn hooks, stat application and auto-stamp.
- ADDEDAdmin and debug commands, plus a Vendetta Debugger item.
Flight overhaul + flight FX
- ADDEDA cinematic flight package — reentry glow, charge glow (block and entity layers), landing shockwave, ground disturbance, flight heat / burn, camera shake, dynamic FOV and a silhouette manager.
- ADDEDA Flight Style menu.
- CHANGEDNew mixins for flight camera centering, elytra / armor flight fixes, and cancelling fly-into-wall damage.
Custom animation engine (new)
- ADDEDTwo full keyframe animation frameworks — third-person (
tpanim) and first-person (fpanim) — each with an in-game editor screen, playback, pose / lean / noise drivers, networking and Blockbench export. - ADDEDA flight-pose driver and a dev animator tool.
- CHANGEDMany new rendering mixins to drive player animation.
Blood FX & lock-on
- ADDEDBlood FX — BloodFx plus world FX, a HUD renderer, blood triggers and a Blood Settings screen (toggle and intensity).
- ADDEDLock-on — target lock-on (LockOnSystem + network message) with a "Lock On" keybind and dedicated ground and flying lock-on gamerules.
UI reworks
- CHANGEDOrigin Sheet reworked (new OriginSheetGUI2).
- CHANGEDRace Passive GUI and Power Passive GUI rebuilt as dedicated screens.
- ADDEDNew Customization Menu, Daily Mission tab and Flight Style menu.
- ADDEDAbility row swapping — reorderable ability slots across all 5 slots, with a new swap message and procedure.
- REMOVEDThe old inventory-tab button system, its client events, the ShowAbilities overlay and the old Viltrumite passives button message — replaced by the new menus.
Admin & chat tools (new)
- ADDEDAlias chat — nicknames in chat, toggled with the
aliasInChatgamerule. - ADDEDAdmin add / XP commands, a Tech Jacket command and a combat admin command.
- ADDEDA Test Dummy system for damage testing.
Balance & reworks
- CHANGEDCombat reworked across the Standard and Viltrumite fighting styles.
- CHANGEDNPC spawning, race stat multipliers, power stat multipliers, passive unlocking and the ability-call path (now a new call path) all revised.
- CHANGEDThe origin sheet and every race item — Human, Viltrumite, Beast, Demon, Unopan, Unopan Modified and both hybrids — revised.

