promotional bannermobile promotional banner

Invasion-Mod (Fork)

Mob Invasions in waves and a Nexus.
Back to Files

Invasion 3.1.0 for 26.2 NeoForge

File nameinvasion-3.1.0-26.2neoforge.jar
Uploader
davida1a2davida1a2
Uploaded
Oct 5, 2026
Downloads
4
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9068590
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:invasion-mod-unofficial-1628663:9068590"

Learn more about Curse Maven

What's new

3.1.0

  • Added a Nexus exchange tab for Small Remnants and Rift Flux - suggested by @KHi-Gauss
    • Includes item icons, exchange amounts, and Buy All purchases limited by available ingredients and inventory space.
    • Added right-click Auto Buy selection for Rift Flux exchanges in the Nexus.
      • Produces the selected exchange batch instead of Rift Flux; production time scales with its price while preserving accumulated work.
    • Added Gamble in the Nexus exchange tab for 1 Rift Flux.
      • Rewards use inverse-price odds; a 1% loss adds a random mob to the current or next phase.
  • Added new mob: Jumping Zombie Brute - art by @GegunCult
  • Added new mob: Stone Spirit - art by @GegunCult
    • Converts lava source into one Stone Minion, takes quarter damage except from pickaxe attacks, fireproof, arrow-reflecting, knockback-immune ground walker and ignores fluid slowdown and currents.
  • Added new mob: Stone Minion - art by @GegunCult
    • Fireproof, arrow-reflecting, knockback-immune ground walker; takes half damage except from pickaxe attacks and ignores fluid slowdown and currents.
  • Added defaults for Shulker
  • Added new mob: Ender Zombie with a living Shulker hat - art by @GegunCult
    • teleports with its hat when damaged.
  • Added pumpkins and melons as mob helmet options - idea by @JT-Builder
    • Pumpkin helmets grant fireproof; melon helmets block potion effects and are ignored by Invasion Witches.
  • Added mob drops for Big Throwers, Burrowers, Imps, Piglin Throwers, and Throwers.
  • Added a Spawn Location button to entity abilities: underwater, underground, lava, above ground, or default.
    • Explicit locations override spawn_layer; default allows dry land and underground spawns according to spawn_layer.
  • Fixed the Infused Sword losing durability when attacking; attacks only restore its charge.
  • Fixed Infernal Mobs rolls for vanilla and third-party invasion mobs to use the invasion wave chance.
    • Wave 1 has a 1% chance; wave 100 and above have a 100% chance. Saved results are preserved.
  • Fixed Main Config scaling
  • Fixed Rift Flux overflow now drops above the Nexus when the output slot is full or occupied by another item.
  • Reworked Damping Agents to paus e Nexus spawning and wave/phase progression for 2 minutes, or 5 minutes for Strong Damping Agents.
    • Each consumed agent adds its duration; existing mobs remain active and the remaining pause is saved.
  • Reworked Rift Flux generation now speeds up by 1% of the base rate per wave after wave 1.
  • Reduced the Rift Flux base interval to 60 seconds for normal invasions and 120 seconds for the stable Nexus.

This mod has no additional files