Invasion 3.1.0 for 26.2 NeoForge
Curse Maven Snippet
What's new
3.1.0
- Added a Nexus exchange tab for Small Remnants and Rift Flux - suggested by @KHi-Gauss
- Includes item icons, exchange amounts, and Buy All purchases limited by available ingredients and inventory space.
- Added right-click Auto Buy selection for Rift Flux exchanges in the Nexus.
- Produces the selected exchange batch instead of Rift Flux; production time scales with its price while preserving accumulated work.
- Added Gamble in the Nexus exchange tab for 1 Rift Flux.
- Rewards use inverse-price odds; a 1% loss adds a random mob to the current or next phase.
- Added new mob: Jumping Zombie Brute - art by @GegunCult
- Added new mob: Stone Spirit - art by @GegunCult
- Converts lava source into one Stone Minion, takes quarter damage except from pickaxe attacks, fireproof, arrow-reflecting, knockback-immune ground walker and ignores fluid slowdown and currents.
- Added new mob: Stone Minion - art by @GegunCult
- Fireproof, arrow-reflecting, knockback-immune ground walker; takes half damage except from pickaxe attacks and ignores fluid slowdown and currents.
- Added defaults for Shulker
- Added new mob: Ender Zombie with a living Shulker hat - art by @GegunCult
- teleports with its hat when damaged.
- Added pumpkins and melons as mob helmet options - idea by @JT-Builder
- Pumpkin helmets grant fireproof; melon helmets block potion effects and are ignored by Invasion Witches.
- Added mob drops for Big Throwers, Burrowers, Imps, Piglin Throwers, and Throwers.
- Added a Spawn Location button to entity abilities: underwater, underground, lava, above ground, or default.
- Explicit locations override spawn_layer; default allows dry land and underground spawns according to spawn_layer.
- Fixed the Infused Sword losing durability when attacking; attacks only restore its charge.
- Fixed Infernal Mobs rolls for vanilla and third-party invasion mobs to use the invasion wave chance.
- Wave 1 has a 1% chance; wave 100 and above have a 100% chance. Saved results are preserved.
- Fixed Main Config scaling
- Fixed Rift Flux overflow now drops above the Nexus when the output slot is full or occupied by another item.
- Reworked Damping Agents to paus e Nexus spawning and wave/phase progression for 2 minutes, or 5 minutes for Strong Damping Agents.
- Each consumed agent adds its duration; existing mobs remain active and the remaining pause is saved.
- Reworked Rift Flux generation now speeds up by 1% of the base rate per wave after wave 1.
- Reduced the Rift Flux base interval to 60 seconds for normal invasions and 120 seconds for the stable Nexus.
This mod has no additional files

