Invasion 2.2.0 for 1.21.1 NeoForge
Curse Maven Snippet
What's new
2.2.0
- Added sniping ability - idea by @KHi-GHauss
- double range, high precision, random ranged weapon
- Added Sekelton T2 - Sniper - idea by @KHi-GHauss
- enabled towering, sniping
- Added towering & sniping synergy - idea by @KHi-GHauss
- before shooting, 4 blocks towering
- Added climbing ability
- Added high jumping ability - idea by @GegunCult
- Added high jumping to Jumping Spider
- Added Jumping Zombie - idea and art by @GegunCult
- jumps up to 5 blocks, swims faster
- Added fireproof ability
- Added Zombified Engineer - art by @GegunCult
- replaces engineer after a while, fireproof
- Added arrow effects for ranged mobs
- Added chance for t1 skeletons to have close combat weapons - idea usbmitted @KHi-Gauss
- Added theme selection for command: /invasion start <wave> <theme>
- Added "Add Theme" button to themes
- Fixed Magma Cube and Slime hitboxes being too small - issue pointed out by @JT-Builder
- Fixed freeze in ingame config
- Fixed mobs trying to squeeze trough corner blocks
- Fixed rare infinite mob spawn
- Fixed engineers not repairing existing towers
This mod has no additional files

