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Invasion-Mod (Unofficial)

Mob Invasions in waves and a Nexus.
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Invasion 1.0.0 for 1.21.1 NeoForge

File nameinvasion-1.0.0-1.21.1neoforge.jar
Uploader
davida1a2davida1a2
Uploaded
Aug 11, 2026
Downloads
9
Size
1.4 MB
Mod Loaders
NeoForge
File ID
8623803
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:invasion-mod-unofficial-1628663:8623803"

Learn more about Curse Maven

What's new

Replaced wave system:
- each wave has 4 phases
- each phase has a theme
- each phase has a budget to "buy" the phase theme
- stable waves happen every night
- dynamic counters for you defences
- phases are saved between server restarts
- strong waves scale faster
- slower scaling in normal waves
- weak waves at the beginning
- higher waves are now possible and won't lag server as much
Added skipping rounds with more Nexus Catalysts
- Nexus Catalyst skips 1 round
- Stable Nexus Catalyst skips 5 rounds
- Strong Nexus Catalyst skips 10 rounds
Added night spawns and natural spawns only on hard difficulty
Added new custom Mob: Zombie Miner (thanks to GegunCult)
Fixed Breeze not targeting
Fixed trident not throwing correct projectile
Fixed mob naming sceme
Fixed mobs not targeting player and player assisting mobs
Fixed TinySkeletons not having correct weapons
Fixed Brute variants not having enough lives
Fixed Creeper exploding directly after spawn
Fixed infection behavior
Fixed entity names
Fixed Silverfish target flying mobs
Fixed trident projectile not dealing damage to nexus
Fixed spider egg and thrower projectile glowing border
Fixed Baby Tar Zombie
Removed confusing unused code
Compatible with older mod version worlds

This mod has no related projects