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Into the Woods

This mod adds new forest biomes to the Overworld.
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Into the Woods v1.15.1.jar

File nameInto the Woods v1.15.1.jar
Uploaded
Dec 30, 2025
Downloads
119
Size
47.5 MB
Mod Loaders
Forge
File ID
7396791
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:into-the-woods-1043642:7396791")

Learn more about Curse Maven

What's new

Changelog:

Additions:

 -Added Wooden Crates

 -Added Oldknot Vines and Flowering Oldknot Vines

 -Added Oldknot Leaf Piles

 -Added custom particles, sounds, and fog to the Forgotten Forest

 -Added custom fog to the Grim Woods and Fallout Forest biomes

 -Added custom fog to the Frostbitten Forest and Dry Oasis biomes when it's raining/snowing

 -Added a new Advancement

Changes:

 -Kiwi Sapling growing has been made better

 -Kiwi trees now use a custom trunk placer and now look different

 -Removed tags that were related to the old Kiwi Orchard terrace generation

 -Vastly improved Kiwi Orchard Terrace generation to make it look better

 -Aquamarine ore is now 100% more common

 -Aquamarine can now spawn between Y=-8 to Y=196

 -Single blocks of Aquamarine ore now generate in the boulders of the Kiwi Orchard

 -Golden Kiwis now require 8 Gold Ingots to craft

 -Regeneration from Golden Kiwis has been buffed and now built in to the item

 -Golden Kiwis are now rarer and more valuable in loot tables

 -Kiwi Saplings can now be placed on moss

 -Ebony trees now use a custom trunk placer and now look different

 -Ebony trees now generate in slightly smaller quantities

 -Oasis Palm trees now use a custom trunk placer and now look different

 -Oasis Palm trees now generate in slightly smaller quantities

 -Dry Oasis Grass and Water patches changed slightly

 -Oldknot trees now use a custom trunk placer and now look different

 -Oldknot Trees now place Leaf Piles when grown

 -Changed texture of Oldknot Saplings

 -Changed texture of Esoxerite Clusters to make them more unique

 -Tropical Fish and Parrots can now spawn in the Forgotten Forest

 -Block Model for Sky clovers, Eldflowers, & Leaf Piles can now be tinted by biome

 -Grim Woods is now more common

 -Frostbitten Forest is now more common

 -Silverwoods is now more common

 -Silver Knight's Bossbar now displays their full name

 -A few Barrels in Nuclear Bunkers and Metal Ruins have been replaced with Wooden Crates

 -Metal Ruins are now a bit more spaced apart

 -Irradiated Skeletons now have only a 50% chance of spawning in given positions within any Fallout Forest structure

 -Rusted Knights can no longer spawn as captains

Fixes:

 -Fixed Frogs not spawning in the Crystal Bayou biome

 -Fixed some blocks getting replaced by Esoxerite in Silver Castles

 -Fixed many blocks not being mineable with correct tools

 -Reactor Core Model is now centered

 -Fixed Irradiated Skeletons not spawning in some Metal Ruins

 -Fixed name of Stripped Frioro Wood

 -Fixed Grim and Green Frioro Leaves and Saplings not being compostable

 -Structures like Mineshafts and Mansions now spawn in the correct Into the Woods biomes

This mod has no additional files