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Interstellaris

A space exploration and technology mod where you build your own spaceship, develop advanced technologies, build megastructures and explore the universe. [WIP]
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Interstellaris-0.6.1-beta-neoforge-1.21.1.jar

File nameInterstellaris-0.6.1-beta-neoforge-1.21.1.jar
Uploader
NeuraithNeuraith
Uploaded
Oct 27, 2026
Downloads
9
Size
5.6 MB
Mod Loaders
NeoForge
File ID
9345861
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:interstellaris-1726656:9345861"

Learn more about Curse Maven

What's new

Interstellaris 0.6.1 — Changelog

Improvements

Ship Recall: You now choose the drive (Rocket, Pulse or Warp), and the screen shows how much fuel the trip will use. A short hop no longer burns antimatter. (Thanks H0RUS!)

Better FPS: Space Observation Antennas, Deep Mines, satellites and cargo rockets now keep their static parts cached on the GPU instead of rebuilding them every frame. Machine and terminal screens draw much lighter. Cargo rockets no longer create heavy garbage every frame, so stutters are rarer.

Less Server Lag: Machines no longer re-search every recipe each tick, and powered machines stop sending block updates to their neighbours every tick. Big bases run noticeably lighter.

Sealed Cabins: Results are cached per room and shared by everyone inside. Only rooms next to a changed block (a door, a broken wall) are rechecked.

Rocket Engines: Now 4x stronger (24000 thrust). Config key renamed to rocket_thrust.

Warp Countdown: Now 5 seconds (was 10). The last beep before the jump is the high tone, like the Pulse Drive.

Glowstone on Ships: Glowstone can now be part of a ship. It used to stay in the world and lock the ship in place.

Fixes

Big Ship Cabins: Cabins over 2048 air blocks (for example two rooms joined by an open door) no longer count as unsealed; a leak is now air reaching the ship's outer bounds. Config key renamed to cabin_scan_limit (default 100000). Thanks H0RUS!

Ship Chase Camera: The camera no longer flies millions of blocks away (space view, chunk reloading) when it touches another ship.

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