Interstellaris-0.5.3-beta-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Interstellaris 0.5.3 — Changelog
New Features
Enceladus: Now landable, completing the Solar System's planned landable worlds. Features massive tiger stripe canyons, icy terrain, extremely low gravity (0.0115 g) and a subsurface ocean.
Enceladus Geysers: Dynamic ice geysers and snow effects, with activity peaking around midnight.
Enceladus Sky: Realistic Saturn visuals, orbital moons, eclipses and the faint E ring.
Atmospheric Physics: Fire and combustion no longer work in vacuum or oxygen-free environments. Sealed spacecraft cabins provide breathable conditions.
Realistic Water: Water freezes, boils or sublimates depending on planetary temperature and atmospheric conditions.
Mars Archaeology: New Martian Pots containing Precursor inscriptions, readable after researching Precursor Glyphs.
New Building Blocks: 40 Martian building blocks, plus Enceladus ice, snow, serpentinite and Io-themed materials.
Ice Pressing: Convert Enceladus snow into firn, ice, deep ice and blue ice using the Industrial Press.
Improvements
Cargo Rocket: Increased fuel capacity, unlocking access to Uranus, Neptune, Enceladus, Pluto, Eris and the Kuiper Belt.
Mars Archaeology: Larger buried Precursor ruins with improved generation and guaranteed Precursor Core loot.
Distant Horizons: Improved planetary terrain rendering, atmospheric haze, curved horizons and space transitions.
Satellites: Added informative tooltips explaining their functions.
Block Organization: Updated planetary block IDs and creative tab ordering while preserving compatibility with existing worlds.
Visual Updates
Io Flux Ring: Completely redesigned with plasma contactors, transmitter arrays, radiators, copper tethers and nanite construction effects.
Enceladus: Improved tiger stripe canyons, blue ice terrain, geyser lighting and distant terrain appearance.
Planetary Atmospheres: Improved Distant Horizons fog and haze across different worlds.
Fixes
Fixed Phobos and Deimos rendering in front of distant Martian terrain.
Improved Moon and Mars regolith rendering performance.
Fixed incorrect Distant Horizons terrain and sky rendering during planetary transitions.
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