InterBridge

A bridge mod that enables logical interaction and compatibility between different Minecraft mods.

InterBridge

InterBridge is a lightweight compatibility mod that connects the mechanics of different mods so they interact logically with each other.

The mod works as a collection of independent compatibility bridges.
Each bridge activates only if the required mods are installed, so you don't need to install every supported mod.

No core mechanics are replaced — InterBridge simply links existing systems together.


Compatibility Bridges

Seasonal changes influence Weather2 storms.

  • Spring increases rain frequency.

  • Summer increases the chance of tornadoes and severe storms.

  • Autumn keeps weather close to neutral.

  • Winter suppresses tornadoes and strong storms.


Ice and Fire (CE / Classic) + Weather2

Lightning dragon eggs can progress their hatching during Weather2 rainstorms, not only vanilla rain.

A safe precipitation check is used to avoid the known Weather2 2.8.3 storm crash issue.


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Ice and Fire (CE / Classic) + Serene Seasons

Dragon eggs now react to seasons.

  • Fire eggs progress better during warm seasons in fire conditions

  • Ice eggs freeze faster during winter when placed in water

  • Lightning eggs receive seasonal bonuses during rainy conditions


 

Weather2 + Biomes O' Plenty + Terralith

Biome climate affects storm behavior.

  • Wet / jungle / swamp biomes favor rain storms

  • Hot dry biomes increase tornado probability

  • Cold or snowy biomes suppress tornadoes

  • Mountain biomes slightly intensify storms


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MoCreatures + Serene Seasons + Weather2

Only new natural spawns from MoCreatures are affected.

Seasonal behavior:

  • Winter reduces insects, reptiles, and warm-climate creatures

  • Summer reduces cold-climate creatures

  • Autumn slightly reduces insects

Weather effects:

  • Rain and storms reduce insects, small land animals, and some birds.

Already spawned or tamed creatures are never modified or removed.


WTHIT / Waila Tooltips + Ice and Fire

Adds tooltip information for dragon eggs and dragons.

Displayed info may include:

  • Dragon type

  • Egg growth stage

  • Incubation status

  • Owner (if detectable)


Cataclysm + Biomes O' Plenty

Expands Cataclysm structure biome pools using datapack tags so structures can generate in Biomes O' Plenty biomes, not just vanilla ones.


Epic Fight + Ice and Fire CE

Adds a compatibility patch for Epic Fight.

Fixes include:

  • Prevents crashes caused by the legacy IceAndFireCompat expecting the classic mod while CE is installed

  • Safely recognizes CE dragons

  • Adds a client armor layer patch for CE / Uranus armor, preventing Epic Fight’s problematic armor bake path

MineColonies + Ice and Fire Bridge

InterMod Bridge includes built-in compatibility between MineColonies and both versions of Ice and Fire:
- the original Ice and Fire
- Ice and Fire Community Edition (CE)

This integration lets MineColonies guards work together with supported tamed Ice and Fire companions without requiring the separate `IceFireColonies` mod.

Features

- Adds a Command Baton item
- Lets you assign supported tamed Ice and Fire creatures to MineColonies guards
- Assigned companions can follow their guard
- Companions can assist their guard against hostile targets
- Guards can store an overwatch position
- Guard-companion assignments are saved with the world
- Works with both legacy Ice and Fire and Ice and Fire CE

Supported Companions

The bridge currently supports:
- Dragons
- Amphitheres
- Pixies

How To Use

1. Craft or obtain the Command Baton
2. Sneak-right-click a MineColonies guard to select them
3. Right-click a tamed supported Ice and Fire creature you own to assign it
4. Optionally right-click a block to set an overwatch position for the selected guard

Important

- You do not need to install `IceFireColonies` together with InterMod Bridge
- If you use InterMod Bridge 1.0.3+, remove the separate `IceFireColonies` mod to avoid duplicate logic and conflicts
- This bridge only activates when the required mods are present
- If MineColonies or Ice and Fire is missing, InterMod Bridge will simply skip this compatibility layer


What This Mod Does NOT Do

InterBridge intentionally avoids intrusive changes.

The mod:

  • ❌ does not require installing all supported mods

  • ❌ does not modify other mod jar files

  • ❌ does not despawn or modify tamed creatures

  • ❌ does not change already generated chunks

  • ❌ does not replace core mechanics of other mods

It only connects them together.


Stability Notes

  • Supports both Ice and Fire branches

    • Ice and Fire Classic

    • Ice and Fire CE

    • Weather2 includes additional safeguards due to known issues in 2.8.3

 

ChangeLog 1.1.0

Added
- Added Ice and Fire equipment compatibility for MineColonies guards and workers

Changed
- MineColonies can now use supported Ice and Fire weapons, bows, tools, and armor if those items are already available
- This integration does not add crafting support for Ice and Fire gear

ChangeLog 1.0.3

InterBridge 1.0.3

Added
- Added built-in MineColonies + Ice and Fire integration
- Added Command Baton item for assigning Ice and Fire companions to MineColonies guards
- Added guard companion persistence and overwatch position saving
- Added companion follow/target support for assigned guards
- Added support for both original Ice and Fire and Ice and Fire CE

Changed
- Integrated the former IceFireColonies functionality directly into InterMod Bridge
- Updated mod metadata and description to reflect the new MineColonies compatibility layer

Notes
- You can now remove the external icefirecolonies mod when using InterMod Bridge 1.0.3

ChangeLog 1.0.2

InterBridge 1.0.2

Changed
- Added a nearby dangerous storm cap with a default limit of 1 per player

Fixed
- Fixed excessive tornado clutter in the sky
- Fixed extra nearby storm visuals lingering instead of being properly removed

ChangeLog 1.0.1

InterBridge 1.0.1

Added
- Added `/intermodbridge reload` to reload the common config from disk without a full restart
- Added a Forge permission node for the reload command: `seasonalweatherbridge.command.reload`
- Added a soft per-player nearby storm cap to reduce local Weather2 storm stacking

Changed
- Reduced the default storm aggression profile
- Lowered summer tornado and high-wind escalation defaults
- Reduced hot/dry biome and mountain storm escalation strength
- Increased storm tuning intervals to make weather progression less aggressive

Fixed
- Added a safer Weather2 precipitation fallback to avoid server crashes caused by WeatherObjectParticleStorm casting issues
- Added config reload support for common settings through the new command

The InterBridge Team

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