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Insurgents

Add Enemy AI with firearms to have conflicts with.

File Details

Insurgents 1.2.0 (Release)

  • R
  • Dec 7, 2025
  • 3.19 MB
  • 29.1K
  • 1.20.1
  • Forge

File Name

insurgents-1.2.0r-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:insurgents-1342420:7303475")
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AFTER 7.5 LONG HOURS OF DEVELOPMENT, I finally am giving you all configs. The most requested feature, for this mod.

(Here's the mini trailer: https://www.youtube.com/watch?v=4NiWbtyNYPE)

Patches, Changes and Additions:

  • Added a "Common" Config with the name: "InsurgentsServerConfig.toml"
  • Added the ability to customize the Health of all entities
  • Added the ability to customize the Follow Range of all entities
  • Added the ability to customize the Movement Speed of all entities
  • Added the ability to change the Horizontal and Vertical Inaccuracy of all Weapons that the Insurgents use
  • Added the ability to change the base damage of all Weapons that the Insurgents use

Developer Notes:

  • This update has taken way to long to come out. The reason why is because I had to make a weird system to get configs to load on entities as you can't just directly give them a value, due to configs being loaded after entities in forge. So, when an entity is spawned in, they will then take the stats given from the config so if you see a mob that hasn't had any of its stats changed, it's because they need to be killed and respawned. I spent ALL DAY working on this and learning how configs work inside of Forge, so please use this for your modpack and have a blast! <3 - Nolan (S0lfur)