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Insurgents

Add Enemy AI with firearms to have conflicts with.

File Details

Insurgents 1.1.0 (Release)

  • R
  • Nov 30, 2025
  • 3.19 MB
  • 2.1K
  • 1.20.1
  • Forge

File Name

insurgents-1.1.0r-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:insurgents-1342420:7280214")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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FIRST (ACTUAL) CONTENT UPDATE

Patches, Changes and Additions:

  • Added MG Insurgent (Inaccurate but quick fire rate, and more damage than Insurgents)
  • Added Sniper Insurgent (100% Accuracy if the player is holding still, Large amount of damage, but slow fire rate. Damage will ignore a majority of what armor the player is wearing)
  • Tweaked AK Distant Fire sound (added a fade out to make it sound better at a distance as if it’s outdoors instead of in a room.)
  • Added New Impact Particles (For Sniper Insurgents Only)
  • Tweaked More Spawns (All insurgents spawn a little less often as there are more, but when they do spawn, it’s in groups of 2-5 for regular insurgents instead of 1-4.)

Bug Fixes:

  • N/A (There aren’t really any bugs that i’ve found)

Developer Notes:

  • Updates will be coming slower as I just have too much to do. But I love working on the mod and I'm open to really adding anything. It just takes time. Sorry for taking so long, but here are some extra mobs to fight against. Oh, and thanks to “OddlyDelta” for the new weapon models. I just didn’t have time to make them myself but thanks to him I found courage to continue working on this update! If there is one thing I want to work on next, it’s making the types of insurgents spawn in groups. For example, a normal insurgent spawns, and then different types being the snipers and MG’s around that insurgent. I also want to attempt to add more customization for insurgents through gamerules or configs! Yes I hear you. I know you want configs. Thank you for playing my mod. Enjoy! <3 - Nolan (S0lfur)