IG: Ore Amplifier (Vein Count)

Multiply ore vein frequency (count) by up to 50x. Fully configurable via GameRules for both Vanilla and Modded ores. No config files required.

File Details

ore-amplifier-1.0.0+build.56.jar

  • B
  • Feb 26, 2026
  • 33.16 KB
  • 12
  • 26.1-snapshot
  • Fabric

File Name

ore-amplifier-1.0.0+build.56.jar

Supported Versions

  • 26.1-snapshot

Curse Maven Snippet

Fabric

modImplementation "curse.maven:instant-gratification-ore-amplifier-1472140:7679776"
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Changelog

[1.0.0+build.70] - 2026-02-21

Fixed

  • Stability: Resolved a critical IllegalStateException: Registry is already frozen crash during world generation. OreLogic.getMultiplier is now null-safe, falling back to global multipliers if JIT GameRule registration fails during the feature placement phase.

[1.0.0+build.69] - 2026-02-21

Fixed

  • Compatibility: Reverted Mixin compatibility level from JAVA_25 to JAVA_22 to resolve warning.

[1.0.0+build.68] - 2026-02-21

Added

  • Documentation: Updated all READMEs and platform pages to highlight the new "Dynamic Translations" feature making GameRules human-readable via DasikLibrary.

[1.0.0+build.67] - 2026-02-21

Changed

  • Documentation: Replaced "Architect" with "Creator" in Platform Page Author roles.

[1.0.0+build.66] - 2026-02-21

Changed

  • Documentation: Added GameRules menu image to Modrinth and CurseForge Description Pages.

[1.0.0+build.65] - 2026-02-21

Changed

  • Documentation: Added features banner image to CurseForge Description Page.

[1.0.0+build.64] - 2026-02-21

Changed

  • Documentation: Added features banner image to Modrinth Description Page.

[1.0.0+build.63] - 2026-02-20

Added

  • Assets: Added mod icon (icon.png).

[1.0.0+build.61] - 2026-02-20

Changed

  • API Migration: Delegated all dynamic GameRule generation and caching to DasikLibrary's DynamicGameRuleManager.
  • Optimization: Eliminated redundent pre-world initialization memory overhead.

[1.0.0] - 2026-02-19

  • Dynamic Ore Generation: Scans and amplifies detected ores.
  • GameRule Config: Pure in-game configuration via GameRules.
  • Mod Compatibility: Auto-detects modded ores using "ore" naming convention.