ore-amplifier-1.0.0+build.56.jar
Curse Maven Snippet
What's new
# Changelog ## [1.0.0+build.70] - 2026-02-21 ### Fixed - **Stability**: Resolved a critical `IllegalStateException: Registry is already frozen` crash during world generation. `OreLogic.getMultiplier` is now null-safe, falling back to global multipliers if JIT GameRule registration fails during the feature placement phase. ## [1.0.0+build.69] - 2026-02-21 ### Fixed - **Compatibility**: Reverted Mixin compatibility level from `JAVA_25` to `JAVA_22` to resolve warning. ## [1.0.0+build.68] - 2026-02-21 ### Added - **Documentation**: Updated all READMEs and platform pages to highlight the new "Dynamic Translations" feature making GameRules human-readable via DasikLibrary. ## [1.0.0+build.67] - 2026-02-21 ### Changed - **Documentation**: Replaced "Architect" with "Creator" in Platform Page Author roles. ## [1.0.0+build.66] - 2026-02-21 ### Changed - **Documentation**: Added GameRules menu image to Modrinth and CurseForge Description Pages. ## [1.0.0+build.65] - 2026-02-21 ### Changed - **Documentation**: Added features banner image to CurseForge Description Page. ## [1.0.0+build.64] - 2026-02-21 ### Changed - **Documentation**: Added features banner image to Modrinth Description Page. ## [1.0.0+build.63] - 2026-02-20 ### Added - **Assets**: Added mod icon (`icon.png`). ## [1.0.0+build.61] - 2026-02-20 ### Changed - **API Migration**: Delegated all dynamic GameRule generation and caching to DasikLibrary's `DynamicGameRuleManager`. - **Optimization**: Eliminated redundent pre-world initialization memory overhead. ## [1.0.0] - 2026-02-19 - **Dynamic Ore Generation**: Scans and amplifies detected ores. - **GameRule Config**: Pure in-game configuration via GameRules. - **Mod Compatibility**: Auto-detects modded ores using "ore" naming convention.
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