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IG: Durability Multiplier

Complete control over item durability in Minecraft 26.1+. Multiply durability by any factor or make items completely unbreakable — all through GameRules. Works automatically with modded items via vanilla tags. Part of the Instant Gratification Collection.
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IG: Durability Multiplier 1.2.8+26.2

File namedurability-multiplier-1.2.8+26.2.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Aug 27, 2026
Downloads
14
Size
100.2 KB
Mod Loaders
Fabric
File ID
8745413
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:instant-gratification-durability-multiplier-1462821:8745413"

Learn more about Curse Maven

What's new

[1.2.8+26.2] - 2026-08-23

Added

  • Power-User -1 Single-Use Sentinel for Percentage Rules & Configs: Enabled setting -1 (or any negative integer) directly in any percentage GameRule (ig:dm_percent_* and dynamic modded item percentage rules) or Cloth Config field to immediately activate Single-Use (Glass Mode) for that category or item without toggling a separate boolean rule.
  • Hierarchical -1 Cascade Overrides: Standard cascade priority ensures specific sub-categories or per-item percentages $> 0$ cleanly override parent/global -1 sentinels (e.g. setting Swords to 200% retains double durability even if Global/Weapons is set to -1), while setting a specific item or category to -1 forces Single-Use even if parent is $> 0$.
  • Unified Single-Use Resolution: Server and client Single-Use checks evaluate additively—Single-Use triggers if either the boolean single-use rule is true OR the resolved effective percentage is $\le -1$. Unbreakable God Mode strictly retains ultimate priority over both.
  • Cloth Config Negative Integer Range: Updated all percentage input fields in Cloth Config to allow minimum values down to -1 with updated descriptive tooltips (-1 = Single-Use (Glass Mode), 0 = Inherit, >0 = Percentage).

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