IG: Durability Multiplier 1.2.8+26.2
Curse Maven Snippet
What's new
[1.2.8+26.2] - 2026-08-23
Added
- Power-User
-1Single-Use Sentinel for Percentage Rules & Configs: Enabled setting-1(or any negative integer) directly in any percentage GameRule (ig:dm_percent_*and dynamic modded item percentage rules) or Cloth Config field to immediately activate Single-Use (Glass Mode) for that category or item without toggling a separate boolean rule. - Hierarchical
-1Cascade Overrides: Standard cascade priority ensures specific sub-categories or per-item percentages $> 0$ cleanly override parent/global-1sentinels (e.g. setting Swords to200%retains double durability even if Global/Weapons is set to-1), while setting a specific item or category to-1forces Single-Use even if parent is $> 0$. - Unified Single-Use Resolution: Server and client Single-Use checks evaluate additively—Single-Use triggers if either the boolean single-use rule is
trueOR the resolved effective percentage is $\le -1$. Unbreakable God Mode strictly retains ultimate priority over both. - Cloth Config Negative Integer Range: Updated all percentage input fields in Cloth Config to allow minimum values down to
-1with updated descriptive tooltips (-1 = Single-Use (Glass Mode), 0 = Inherit, >0 = Percentage).
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