instancednotinfinite-1.1.7.jar
Curse Maven Snippet
What's new
1.1.7 — 2026-09-08
Fixed
- Recover disconnected players before loading their saved entity position, including after their dungeon instance has closed or its return record is missing. Obsolete vehicle and Sable login tracking data are cleared during instance recovery.
- Portal placement, activation, item offerings, nearby-player synchronization, sounds, holograms, and targeting now account for Sable contraption coordinates, rotation, and movement. Saved portal returns follow the original contraption and use the configured fallback if it is unavailable.
- Dark Doppelganger's dimension-unload and shutdown cleanup now scans loaded entities instead of issuing the oversized spatial query rejected by Sable.
- Dungeon layout search, template loading, foundation analysis, and island terrain filling now run on worker threads. Terrain chunk requests return immediately and are limited to four in flight per job instead of synchronously waiting for chunk generation.
/dungeon createnow queues generation across ticks, including random selection and lifecycle overrides.- Cancelling or deleting a generating dungeon interrupts pending preparation, releases generation tickets, and discards late worker results. Manifestation bounds update before the first structure blocks are streamed.
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