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Stamina

Add stamina to sprinting and swimming based off your current health
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3.0.1.0-beta

File namestamina-3.0.1.0-beta.jar
Uploader
Insane96Insane96
Uploaded
Oct 24, 2026
Downloads
6
Size
46.9 KB
Mod Loaders
NeoForge
File ID
9307489
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:insane-stamina-1029165:9307489"

Learn more about Curse Maven

What's new

3.0.1.0-beta

  • Ported 2.1.0.0 changes from 1.21.1
  • The config is now a SERVER config and is synced to clients, so on dedicated servers the stamina bar and sprinting follow the server's values
    • The config file is now config/stamina-server.toml. saves/<world>/serverconfig/stamina-server.toml can be used as a per-world override
    • The old stamina-common.toml is no longer read: if you customized it, copy your values to stamina-server.toml manually
  • Stamina is now required on both client and server: clients without the mod can no longer join servers with it, and clients with the mod can no longer join servers without it (this fixes a crash when joining a server without Stamina)
  • Requires InsaneLib 3.0.1.0-beta or newer
  • Removed stamina consumption when mining ("Mine" config option, disabled by default) and the halved mining speed when stamina is locked
  • Jumping no longer consumes stamina in creative and spectator mode, or when both sprinting and swimming are disabled
  • Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting
  • Fixed players attacking other players not being considered in combat
  • Added "In combat time" config option (default 15 seconds) to set for how long after attacking or being hurt the player is considered in combat
  • Fixed stamina not being locked when health dropped below the threshold while sprinting
  • If max stamina is 0 (e.g. too much armor or Curse of Weariness), stamina is now locked instead of behaving erratically
  • Fixed stamina regeneration draining stamina instead with very high armor (or a high "Reduction per armor point")
  • Fixed stamina staying locked when full (e.g. after setting it with /insanestamina set)
  • Config: "Unlock at health ratio" is now "Unlock at stamina ratio", as it's the stamina percentage that unlocks stamina, not health
  • Fixed the stamina overlay not shaking like the hearts at low health with odd max health, with "Bound to max health" enabled, or right after max health decreased
  • Fixed a crash if Vigour or Curse of Weariness are removed by a datapack
  • Fixed sprint/locked slowdown not being updated (and stamina not being synced) on ticks where stamina consumed or regenerated was 0 (e.g. set to 0 by config or by another mod through StaminaEvent)
  • Fixed slowdowns staying applied if both sprinting and swimming are disabled while the server is running
  • /insanestamina set|regen|consume now give feedback in chat and return the number of affected players
  • Fixed /insanestamina get showing the raw %.1f in Italian; the stamina is now shown with one decimal
  • Config: fixed and added missing descriptions
  • "In combat" is now handled by InsaneLib's In Combat feature
  • StaminaEvent.Consumed is now also fired for jumps
  • Slowdown modifiers are now changed only when needed instead of every tick, so the server no longer sends an attributes update every tick for slowed down players
  • The Bonus Stamina attribute is now only added to players instead of every entity

3.0.0.1-beta

  • Fixed the stamina overlay shaking differently from the hearts at low health after a few minutes of playing

3.0.0.0-beta

  • Ported to Minecraft 26.1.2
  • Mobs Properties Randomness and Rune Enchanting integrations temporarily disabled (they're not yet available for 26.1.2)
  • The stamina info in the F3 debug screen is now a debug entry (stamina:stamina), shown by default and toggleable from the debug options screen
  • Lunge now consumes 40 stamina per level and can't be used when stamina is locked or there's not enough stamina
  • Fixed Vigour not being obtainable from the enchanting table, villagers and loot

Data Pack / Modpack creators

  • Added stamina:consume_stamina enchantment entity effect (amount: level based value), consumes the player's stamina
  • Added stamina:has_stamina loot condition (amount: level based value), passes if the player's stamina is not locked and is at least amount. Always passes for non-players and players in creative/spectator
  • minecraft:lunge is overridden to use them

This mod has no additional files