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No Hunger

Remove hunger and enable eat to heal. Better foods give overtime healing whilest snacks instantly heal.
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2.1.1.0

File namenohunger-2.1.1.0.jar
Uploader
Insane96Insane96
Uploaded
Oct 24, 2026
Downloads
93
Size
656.2 KB
Mod Loaders
NeoForge
File ID
9309105
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:insane-no-hunger-1174259:9309105"

Learn more about Curse Maven

What's new

2.1.1.0

  • Eating a food that heals over time no longer replaces the health left to regenerate when it's higher than what the new food heals (e.g. eating a small meal after a big one no longer wastes part of the regeneration)
  • The health left to regenerate is no longer lost when leaving the End (it's still lost on death)
  • If the overtime heal or the instant heal formula is left empty, foods now use the other heal type instead of not healing at all
  • Fixed vanilla natural regeneration healing the player when missing less than 1 health
  • Fixed infinite Hunger and Saturation effects disappearing instead of being converted to infinite Weakness and Haste
  • Fixed an invalid overtime heal strength formula (or the default one with 0 nutrition foods) stopping the regeneration and making the health left to regenerate grow forever
  • Food tooltip
    • Fixed the overtime regeneration duration showing half of the real time
    • The duration now takes into account Well Fed and Curse of Malnutrition
  • Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension until the player got hurt
  • The config is now a SERVER config and is synced to clients, so on dedicated servers tooltips and HUD use the server's values
    • The config file is now config/nohunger-server.toml. saves/<world>/serverconfig/nohunger-server.toml can be used as a per-world override
    • The old nohunger-common.toml is no longer read: if you customized it, copy your values to nohunger-server.toml manually
    • Food tooltip, armor rendering and overtime regen overlay options have been moved to config/nohunger-client.toml, so each player can set them
  • Config descriptions no longer mention the non-existent hunger and fast_food formula variables (use nutrition and can_always_eat)
  • "Over Time Decay" can no longer be negative
  • API: NHHealEvent events are now actually fired
  • Reduced network packets sent while having overtime regeneration and sprinting/swimming
  • Fixed a possible crash when rendering the armor bar
  • Rune Enchanting is now declared as an optional dependency (1.3.2.0 or newer)
  • Requires InsaneLib 2.4.36.0 or newer

2.1.0.1

  • Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing
  • Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul

2.1.0.0

  • Enchantments
    • Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
    • Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
      • Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
      • Can't be on the same piece as Well Fed
    • Those only change how fast the health is regenerated, not the total amount of health regenerated by food
    • If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes

2.0.2.2

  • Enhanced health regenerated tooltip

2.0.2.1

  • Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
  • Fixed regen overlay rendering with F1 hidden GUI

2.0.2.0

  • Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
  • Improved the overtime regen overlay texture. Thanks to @skippyzii
  • Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption

2.0.1.0

  • Changed the Overtime regen overlay to golden outline on the hearts

2.0.0.4

  • Fixed armor bar rendering with hidden GUI
  • Fixed regen bar too much to the left if player's health was above 20

2.0.0.3

  • Fixed regen bar ignoring max health
  • Fixed regen bar being smaller than health bar if exceeding missing health

2.0.0.2

  • Fixed armor bar not rendering properly

2.0.0.1

  • Fixed some config options descriptions

2.0.0.0-beta

Ported to 1.21.1

  • Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
    • Overall speed with overtime regen reduced
  • Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly

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