2.1.1.0
Curse Maven Snippet
What's new
2.1.1.0
- Eating a food that heals over time no longer replaces the health left to regenerate when it's higher than what the new food heals (e.g. eating a small meal after a big one no longer wastes part of the regeneration)
- The health left to regenerate is no longer lost when leaving the End (it's still lost on death)
- If the overtime heal or the instant heal formula is left empty, foods now use the other heal type instead of not healing at all
- Fixed vanilla natural regeneration healing the player when missing less than 1 health
- Fixed infinite Hunger and Saturation effects disappearing instead of being converted to infinite Weakness and Haste
- Fixed an invalid overtime heal strength formula (or the default one with 0 nutrition foods) stopping the regeneration and making the health left to regenerate grow forever
- Food tooltip
- Fixed the overtime regeneration duration showing half of the real time
- The duration now takes into account Well Fed and Curse of Malnutrition
- Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension until the player got hurt
- The config is now a SERVER config and is synced to clients, so on dedicated servers tooltips and HUD use the server's values
- The config file is now
config/nohunger-server.toml.saves/<world>/serverconfig/nohunger-server.tomlcan be used as a per-world override - The old
nohunger-common.tomlis no longer read: if you customized it, copy your values tonohunger-server.tomlmanually - Food tooltip, armor rendering and overtime regen overlay options have been moved to
config/nohunger-client.toml, so each player can set them
- The config file is now
- Config descriptions no longer mention the non-existent
hungerandfast_foodformula variables (usenutritionandcan_always_eat) - "Over Time Decay" can no longer be negative
- API:
NHHealEventevents are now actually fired - Reduced network packets sent while having overtime regeneration and sprinting/swimming
- Fixed a possible crash when rendering the armor bar
- Rune Enchanting is now declared as an optional dependency (1.3.2.0 or newer)
- Requires InsaneLib 2.4.36.0 or newer
2.1.0.1
- Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing
- Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul
2.1.0.0
- Enchantments
- Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
- Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
- Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
- Can't be on the same piece as Well Fed
- Those only change how fast the health is regenerated, not the total amount of health regenerated by food
- If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes
2.0.2.2
- Enhanced health regenerated tooltip
2.0.2.1
- Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
- Fixed regen overlay rendering with F1 hidden GUI
2.0.2.0
- Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
- Improved the overtime regen overlay texture. Thanks to @skippyzii
- Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
2.0.1.0
- Changed the Overtime regen overlay to golden outline on the hearts
2.0.0.4
- Fixed armor bar rendering with hidden GUI
- Fixed regen bar too much to the left if player's health was above 20
2.0.0.3
- Fixed regen bar ignoring max health
- Fixed regen bar being smaller than health bar if exceeding missing health
2.0.0.2
- Fixed armor bar not rendering properly
2.0.0.1
- Fixed some config options descriptions
2.0.0.0-beta
Ported to 1.21.1
- Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
- Overall speed with overtime regen reduced
- Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
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