Insane's Experience Tweaks

Enhanced Experience with better Player xp, more experience dropped and better anvils.
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1.1.5.0

File nameexperiencetweaks-1.1.5.0.jar
Uploader
Insane96Insane96
Uploaded
Oct 17, 2026
Downloads
5
Size
707.2 KB
Mod Loaders
NeoForge
File ID
9220247
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:insane-experience-tweaks-1472710:9220247"

Learn more about Curse Maven

What's new

1.1.5.0

  • Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
  • Fixed anvil prior work penalty never being applied to the XP cost
  • Fixed players dropping no experience on death when the global experience multiplier is greater than 1
  • Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
  • Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
  • Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
  • Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
  • Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
  • Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
  • Anvils now respect items' custom enchantment compatibility from other mods
  • Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
  • Fixed anvils sometimes degrading when only renaming, depending on event order
  • Anvils can no longer be repaired in adventure mode
  • Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
  • Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
  • Fixed a possible concurrency issue with anvil repairs data in singleplayer
  • The anvil "Too Expensive" cap shown on the client is now synced from the server config
  • Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
    • "Too Expensive" is now properly shown when the cost exceeds the repair cap
  • Crafting grid repair recipes now reject an amount that's not greater than 0
  • Fixed experience dropped on death overflowing with huge levels

1.1.4.1

  • Fixed crash with latest InsaneLib

1.1.4.0

  • Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
  • Fixed copper equipment having wrong ID with ISO

1.1.3.1

  • Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)

1.1.3.0

  • Added Copper equipment better repair
  • Added Shields+ better repair

1.1.2.2

  • Fixed beehives not dropping experience if no campfire was under them
  • Fixed mobs with equipment dropping more experience than intended

1.1.2.1

  • Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
    • Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.

1.1.2.0

  • Added Anvil Repair support to EMI
  • Renamed Anvil Custom Repairs to Anvil Better Repair

1.1.1.1

  • Fixed anvil not working for other mod's custom recipes

1.1.1.0

  • Removed the game rule to disable experience
    • Moved to Rune Enchanting
  • Cost label is no longer shown if cost = 0 instead of showing No Cost

1.1.0.0-alpha

  • Ported Anvil features
    • Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
  • Fixed mod not required client side

1.0.1.0-alpha

  • Added back game rule to disable experience

1.0.0.0-alpha

  • Initial release

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